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SoftNet 2017
October 8 - 12, 2017- Athens, Greece

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NexTech 2017
November 12 - 16, 2017 - Barcelona, Spain

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ThinkMind // ACHI 2013, The Sixth International Conference on Advances in Computer-Human Interactions

Type: conference

Download: ACHI 2013 cover page

Download: ACHI 2013 foreword page

Download: ACHI 2013 committee page

Download: ACHI 2013 table of contents

Download: ACHI 2013 full proceedings

Notes: IARIA Conference.

Editors:
Leslie Miller, Iowa State University - Ames, USA

Event editions: - there are 7 editions.

ISSN: 2308-4138

ISBN: 978-1-61208-250-9

Location: Nice, France

Dates: from February 24, 2013 to March 1, 2013

Articles: there are 79 articles

Investigating Players’ Affective States in an Interactive Environment
Uttam Kokil
keywords: user experience; visual aesthetics; computer games; game usability.

Emergent Design System Using Computer-Human Interactions and Serendipity
Akira Kito, Yuki Mizumachi, Koichiro Sato, and Yoshiyuki Matsuoka
keywords: emergence; design system; interaction; serendipity

Sensory Evaluation Method to Create Pictograms Based on Multiplex Sign Languages
Naotsune Hosono, Hiromitsu Inoue, Yuji Nagashima, and Yutaka Tomita
keywords: Context of Use; Human Centred Design; Pictogram; Universal Communication; Sensory Evaluation.

Accessibility and Augmented Reality into Heritage Site Interpretation - A Pilot Experience with Visitors at the Monument Lonja de la Seda in Valencia (Spain)
Marina Puyuelo Cazorla, José Luís Higón Calvet, Mónica Val Fiel, and Lola Merino Sanjuán
keywords: augmented-reality; accessibility; inclusive-design; heritage-sites; interactivity

A Deported View Concept for Touch Interaction
Alexandre Alapetite, Rune Fogh, Henning Boje Andersen, and Ali Gürcan Özkil
keywords: Keywords-HCI; Tactile interaction; Touch; Blind; Visual attention; Cockpit; In-vehicle systems

Effect of non-Unified Interaction Design of in-car Applications on Driving Performance, Situational Awareness and Task Performance
Julia Manner, Christopher Kohl, Michael Schermann, and Helmut Krcmar
keywords: interaction design; in-car applications; cognitive load; multi-tasking; multiple-tasks; task complexity

Studying Depth in a 3D User Interface by a Paper Prototype as a Part of the Mixed Methods Evaluation Procedure. Early Phase User Experience Study
Leena Arhippainen, Minna Pakanen, and Seamus Hickey
keywords: 3D UI; depth; touch screen tablet; paper prototype; user experience.

Studying Four 3D GUI Metaphors in Virtual Environment in Tablet Context. Visual Design and Early Phase User Experience Evaluation
Minna Pakanen, Leena Arhippainen, and Seamus Hickey
keywords: visual design; user experience; 3D GUI; touch screen tablet device, HCI.

Towards a 3D User Interface in a Tablet Device Context. An Iterative Design and Evaluation Process
Leena Arhippainen, Minna Pakanen, and Seamus Hickey
keywords: 3D UI; concept design; user experience; touch screen mobile device; tablet.

Subjective Usability of Speech, Touch and Gesture in a Heterogeneous Multi-Display Environment
Arnoud P.J. de Jong, Susanne Tak, Alexander Toet, Sven Schultz, Jan Pieter Wijbenga, and Jan van Erp
keywords: large display; multi-display environment; multi-touch table; smartphone; speech; gestures

Dynamic Gesture Recognition Based on Fuzzy Neural Network Classifier
Ching-Han Chen, Kirk Chang, Nai-Yuan Liu, and Gimmy Su
keywords: gesture recognition, fuzzy system, neural network

BrainBrush, a Multimodal Application for Creative Expressivity
Bram van de Laar, Ivo Brugman, Femke Nijboer, Mannes Poel, and Anton Nijholt
keywords: Creative Expression, Brain-Computer Interface, Multimodal Interaction, P300

Multimodal Human-Robot Interactions: the Neurorehabilitation of Severe Autistic Children
Irini Giannopulu
keywords: multimodal interactions ; severe autism ; mobile toy robot ; spontaneous free game play ; neural mediator.

What Should a Robot do for you? - Evaluating the Needs of the Elderly in the UK
Hagen Lehmann, Dag Sverre Syrdal, Kerstin Dautenhahn, GertJan Gelderblom, Sandra Bedaf, and Farshid Amirabdollahian
keywords: elderly care; evaluation of needs; robotic assistive technology

Investigating Child-Robot Tactile Interactions: A Taxonomical Classification of Tactile Behaviour of Children with Autism Towards a Humanoid Robot.
Ben Robins, Farshid Amirabdollahian, and Kerstin Dautenhahn
keywords: assistive technology; human-robot interaction; autism therapy; robot assisted therapy.

Resource-Efficient Methods for Feasibility Studies of Scenarios for Long-Term HRI Studies
Nate Derbinsky, Wan Ching Ho, Ismael Duque, Joe Saunders, and Kerstin Dautenhahn
keywords: feasibility studies; experimental methods

Person Identification using Skeleton Information from Kinect
Aniruddha Sinha, Kingshuk Chakravarty, and Brojeshwar Bhowmick
keywords: Person identification; gait recognition; adaptive artificial neural network(ANN); Kinect; connectionist system

Robot Learning Rules of Games by Extraction of Intrinsic Properties
Grégoire Pointeau, Maxime Petit, and Peter Ford Dominey
keywords: learning machine; robotics; iCub; Reactable; human-robot interaction; human feedback

”Where is Your Nose?” - Developing Body Awareness Skills Among Children With Autism Using a Humanoid Robot
Sandra Costa, Hagen Lehmann, Ben Robins, Kerstin Dautenhahn, and Filomena Soares
keywords: Assistive Technologies; Socially Assistive Robots; Human-Robot Interaction; Body Awareness.

An Interactive Game with a Robot: Peoples' Perceptions of Robot Faces and a Gesture-Based User Interface
Michael Walters, Samuel Marcos, Dag Sverre Syrdal, and Kerstin Dautenhahn
keywords: HRI, Human-Robot-Interaction, Gesture-Based User Interface, Interactive Game Robot

Robust Perception of an Interaction Partner Using Depth Information
Salah Saleh, Anne Kickton, Jochen Hirth, and Karsten Berns
keywords: social robots; perception; human-robot interaction;

Gesture Recognition for Humanoid Assisted Interactive Sign Language Tutoring
Bekir Sıtkı Ertuğrul, Cemal Gurpinar, Hasan Kıvrak, Ajla Kulaglic, and Hatice Kose
keywords: Human-robot interaction; autism; imitation games; sign language

Knowledge-driven User Activity Recognition for a Smart House. Development and Validation of a Generic and Low-Cost, Resource-Efficient System
Ismael Duque, Kerstin Dautenhahn, Kheng Lee Koay, Ian Willcock, and Bruce Christianson
keywords: Activity Recognition; Smart Houses; Context-Aware

Comparison of Simultaneous Measurement of Lens Accommodation and Convergence in Viewing Natural and Stereoscopic Visual Target
Tomoki Shiomi, Takehito Kojima, Keita Uemoto, and Masaru Miyao
keywords: accommodation, convergence, simultaneous measurement, stereoscopic vision

Study of a FCMAC ANN for Implementation in the Modeling of an Active Control Transtibial Prosthesis
Jose Alberto Alves Andrade, Lourdes Mattos Brasil, Everaldo Henrique Diniz, Keli Cristina Vieira Siqueira Borges, Jeann Feitosa Figueiredo, and Rita de Cassia Silva
keywords: Active Transtibial Prosthesis, Control, Artificial Intelligence, ANN Neuro-Fuzzy

The Iterative Design and Evaluation Approach for a Socially-aware Search and Retrieval Application for Digital Archiving
Dimitris Spiliotopoulos, Ruben Bouwmeester, Dominik Frey, Georgios Kouroupetroglou, and Pepi Stavropoulou
keywords: search and retrieval user interfaces; social network information; archiving; preservation; user interface design; usability

Effect of Agent Embodiment on the Elder User Enjoyment of a Game
Jérémy Wrobel, Ya Huei Wu, Hélène Kerhervé, Laila Kamali, Anne Sophie Rigaud, Céline Jost, Brigitte Le Pévédic, and Dominique Duhaut
keywords: Embodied agent; human-robot interaction; user enjoyment.

Augmenting Remote Trading Card Play with Virtual Characters used in Animation and Game Stories - Towards Persuasive and Ambient Transmedia Storytelling -
Mizuki Sakamoto, Todorka Alexandrova, and Tatsuo Nakajima
keywords: Empathetic virtual characters; Game design; Augmented reality; Trading card game; Ideological metaphor; Animation and game stories; Physical tangibility; Transmedia storytelling

An Interactive Agent Supporting First Meet Based on Adaptive Entrainment Control
Tatsuya Hayamizu, Mutsuo Sano, Kenzaburo Miyawaki, and Kentarou Mukai
keywords: Embodied Entrainment; Nonverbal Communication; Introducer Agent; Group Communication Introduction; Social Skills

The Virtual Counselor - Automated Character Animation for Ambient Assisted Living
Sascha Fagel, Martin Morandell, Christopher Mayer, and Andreas Hilbert
keywords: automatic character animation; embodied conversational agent; ambient assisted living; multimodal user interfaces; audiovisual speech synthesis

AlgoPath’s New Interface Helps You Find Your Way Through Common Algorithmic Mistakes
Estelle Perrin and Sébastien Linck
keywords: 3D-based training; education; algorithmic; ludic teaching

A Three-Dimensional Interactive Simulated-Globe System Application in Education
Wei-Kai Liou and Chun-Yen Chang
keywords: three-dimensional; interactive; spherical coordinates; internal coordinates; external coordinate

Virtual Simulation of the Construction Activity: Bridge Deck Composed of Precast Beams
Luís Viana and Alcinia Zita Sampaio
keywords: Bridge construction; interaction; simulation; virtual reality.

The iPad in a Classroom: A Cool Personal Item or Simply an Educational Tool?
Andrea Gasparini and Alma Leora Culén
keywords: cool; identity; iPad; education; learning; techno-cools.

Architecture of an Intelligent Tutoring System Applied to the Breast Cancer Based on Ontology, Artificial Neural Networks and Expert Systems
Henrique P. Maffon, Jairo S. Melo, Tamara A. Morais, Patrycia B. Klavdianos, Lourdes M. Brasil, Thiago L. Amaral, and Gloria M. Curilem
keywords: Intelligent Tutoring System; Expert System; Artificial Neural Network; Ontology

CyPhy-UI: Cyber-Physical User Interaction Paradigm to Control Networked Appliances with Augmented Reality
Kenya Sato, Naoya Sakamoto, Shinya Mihara, and Hideki Shimada
keywords: appliance; control; cyber-physical; user interface; augmented reality

Luminance Contrast Influences Reaction Time in Young and Older Adults
Patrick J. Grabowski and Andrea H. Mason
keywords: virtual environment; aging; motor control; reach to grasp; luminance contrast

Networked Visibility: The case of smart card ticket information
Maja van der Velden, Alma Leora Culén, Jo Herstad, and Abdulhakeem Atif
keywords: Information Visibility; Networked Visibility, Smart Cards; Ticket Information; Mobile Phones

TV Applications for the Elderly: Assessing the Acceptance of Adaptation and Multimodality
José Coelho, Pradipta Biswas, Tiago Guerreiro, Gokçen Aslan, Carlos Duarte, and Pat Langdon
keywords: accessible applications, elderly, multimodal, simulation, GUIDE

Identifying Cross-Platform and Cross-Modality Interaction Problems in e-Learning Environments
André da Silva, Fernanda Freire, and Heloísa da Rocha
keywords: Mobile devices and services; Interfaces, interactions and systems for distance education; Interface evaluation; Usability testing and evaluation;

Applying Commercial Digital Games to Promote Upper Extremity Movement Functions for Stroke Patients
Lan-Ling Huang, Chang-Franw Lee, and Mei-Hsiang Chen
keywords: effectiveness; usability assessment; commercial digital game devices; stroke; upper extremity rehabilitation

Evaluating the Interaction of Users with Low Vision in a Multimodal Environment
Clodis Boscarioli, Marcio Seiji Oyamada, Jorge Bidarra, and Marcelo Fudo Rech
keywords: PlatMult environment; low vision; usability; accessibility

Bimanual Performance in Unpredictable Virtual Environments: A Lifespan Study
Andrea Mason, Drew Rutherford, and Patrick Grabowski
keywords: virtual environment; aging; motor control; bimanual reach to grasp

Usability Analysis of Children's iPad Electronic Picture books
Pei-shiuan Tsai and Manlai You
keywords: Usability; e-Picture Book; iPad Picture book

Evaluating the Impact of Spatial Ability in Virtual and Real World Environments
Georgi Batinov, Kofi Whitney, Les Miller, Sarah Nusser, Bryan Stanfill, and Kathleen Ashenfelter
keywords: map-based survey, virtual reality, spatial ability

Software Lifecycle Activities to Improve Security Into Medical Device Applications
Diogo Rispoli, Vinicius Rispoli, Paula Fernandes, and Lourdes Brasil
keywords: information security; security software; hackers; medical software lifecycle; security risks.

“Handreha”: A new Hand and Wrist Haptic Device for Hemiplegic Children
Mohamed Bouri, Charles Baur, Reymond Clavel, Christopher John Newman, and Milan Zedka
keywords: Hand Rehabilitation; wrist; hemiplegic; children; force feedback; control; virtual reality

Fundamental Study to Consider for Evaluation of A Welfare Device
Hiroaki Inoue, Shunji Shimizu, Noboru Takahashi, Hiroyuki Nara, Takeshi Tsuruga, Fumikazu Miwakeichi, Nobuhide Hirai, Senichiro Kikuchi, Eiju Watanabe, and Satoshi Kato
keywords: Evaluation; Movement; Exercise; 3D Motion Capture; NIRS; EMG; Care; Welfare Technology; Usefulwelfare device evaluation; Evaluation method.

Haptic Manipulation of Objects on Multitouch Screens: Effects of Screen Elevation, Inclination and Task Requirements on Posture and Fatigue
Samantha Scotland, Shwetarupalika Das, Thomas Armstrong, and Bernard Martin
keywords: Natural gestures; finger movements; wrist posture; discomfort

Sliding Raised-Dots Perceptual Characteristics
Yoshihiko Nomura, Syed Muammar Najib Syed Yusoh, Kazuki Iwabu, and Ryota Sakamoto
keywords: cutaneous sensation; fingerpad; sliding; raised dots; counting; speed

1 DOF Tabletop Haptic Mouse for Shape Recognition of 3D Virtual Objects
Hiroshi Suzuki, Hiroaki Yano, and Hiroo Iwata
keywords: 1 DOF;Mouse Device; Haptic; Image Display; Direct Pointing; Multi-touch Overlay

Usability Study of Static/Dynamic Gestures and Haptic Input as Interfaces to 3D Games
Farzin Farhadi-Niaki, Jesse Gerroir, Ali Arya, S. Ali Etemad, Robert Laganière, Pierre Payeur, and Robert Biddle
keywords: Usability study, static/dynamic gestures, haptics, 3D game, human factors.

Interactive Dynamic Simulations with Co-Located Maglev Haptic and 3D Graphic Display
Peter Berkelman, Sebastian Bozlee, and Muneaki Miyasaka
keywords: haptics, interactive systems, simulations

Haptic System for Eyes Free and Hands Free Pedestrian Navigation
Nehla Ghouaiel, Jean-Marc Cieutat, and Jean-Pierre Jessel
keywords: haptic navigation; augmented reality; mobile computing; human computer interaction.

Haptic Mouse - Enabling Near Surface Haptics in Pointing Interfaces
Kasun Karunanayaka, Sanath Siriwardana, Chamari Edirisinghe, Ryohei Nakatsu, and Ponnampalam Gopalakrishnakone
keywords: pointing interface; near surface haptic feedback; tactile display; tangible user interface.

Fundamental Study to Consider for Advanced Interface in Grasping Movement
Shunji Shimizu, Hiroaki Inoue, and Noboru Takahashi
keywords: human hand; grasping force; grasping pattern; brain activity; NIRS

Analyzing the Effects of Virtualizing and Augmenting Trading Card Game based on the Player’s Personality
Mizuki Sakamoto, Todorka Alexandrova, and Tatsuo Nakajima
keywords: Virtualization and augmentation; Personality; Game design; Augmented reality; Scenarios-based analysis

Influence of Relationship between Game Player and Remote Player on Emotion
Masashi Okubo, Tsubasa Yamashita, and Mamiko Sakata
keywords: social game; video game; flow theory; collaboration; competition

Reducing the User Burden of Identity Management: A Prototype Based Case Study for a Social-Media Payment Application
Till Halbach Røssvoll and Lothar Fritsch
keywords: Trust, security, privacy, identity management; e-inclusion, accessibility, usability, universal design; social media/networking applications

Heads Up: Using Cognitive Mapping to Develop a Baseline Description for Urban Visualization
Ginette Wessel, Elizabeth Unruh, and Eric Sauda
keywords: urban legibility, cognitive mapping, urban visualization

User Support System for Designing Decisional Database
Fatma Abdelhédi and Gilles Zurfluh
keywords: Multidimensional model; design process; decisional Data-base; decision-makers’ requirements; data-source

Information Needs Of Chinese Mobile Internet Users: A User Study
Yanxia Yang and Grace Deng
keywords: Internet; mobile Internet; interests; user behavior; web survey; mobile applications

Emotion Recognition using Autonomic Nervous System Responses
Byoung-Jun Park, Eun-Hye Jang, Sang-Hyeob Kim, Chul Huh, Myoung-Ae Chung, and Jin-Hun Sohn
keywords: emotion; recognition; stimuli; physiological signal; autonomic nervous system responses; neural networks

Classification of Human Emotions from Physiological signals using Machine Learning Algorithms
Eun-Hye Jang, Byoung-Jun Park, Sang-Hyeob Kim, Myoung-Ae Chung, Mi-Sook Park, and Jin-Hun Sohn
keywords: pain; surprise; boredom; physiological signals; machine learning algorithm

Filling the User Skill Gap Using HCI Techniques to Implement Experimental Protocol on Driving Simulators
Ghasan Bhatti, Roland Bremond, Jean-Pierre Jessel, Nguyen-thong Dang, Fabrice Vienne, and Guillaume Millet
keywords: Experimental protocol; User-Centered Design; HCI Techniques; Scenario modeling; Driving simulators

Instrumentation and Features Selection Using a Realistic Car Simulator in Order to Perform Efficient Single-User Drunkenness Analysis
Audrey Robinel and Didier Puzenat
keywords: Instrumentation and Features Selection Using a Realistic Car Simulator in Order to Perform Efficient Single-User Drunkenness Analysis Blood Alcohol Content; Driving; Interface; Artificial Neural Networks; Intelligent systems; Machine learning; Instrumen

Adaptive Simulation of Monitoring Behavior: The Adaptive Information Expectancy Model
Bertram Wortelen and Andreas Lüdtke
keywords: event expectancy ; cognitive model ; attention allocation ; monitoring behavior ;

Shape Modeling: From Linear Anthropometry to Surface Model
Ameersing Luximon and Huang Chao
keywords: anthropometric; surface antropometry; recursive regression equation.

A Modular Interface Design to Indicate a Robot’s Social Capabilities
Frank Hegel
keywords: Social Robots, Industrial Design, Human Factors

Automatic Discrimination of Voluntary and Spontaneous Eyeblinks. Use of the blink as a switch interface
Shogo Matsuno, Minoru Ohyama, Kiyohiko Abe, Hironobu Sato, and Shoichi Ohi
keywords: Computer interface, Automatic discrimination, Voluntary eye blink, Spontaneous eye blink

Cursor Control Trace: Another look into eye-gaze, hand, and eye-hand pointing techniques
Ricardo Sol, Mon-Chu Chen, and José Carlos Marques
keywords: pointing; accuracy; gaze; eye; tracking

A Hybrid Tracking Solution to Enhance Natural Interaction in Marker-based Augmented Reality Applications
Rafael Radkowski and James Oliver
keywords: augmented reality; hybrid tracking; interaction

Evaluating Multi-Modal Eye Gaze Interaction for Moving Object Selection
Jutta Hild, Elke Müller, Edmund Klaus, Elisabeth Peinsipp-Byma, and Jürgen Beyerer
keywords: moving object selection; eye gaze interaction; multi-modal interaction; experiment; video analysis

Touch-Screens and Elderly users: A Perfect Match?
Alma Leora Culén and Tone Bratteteig
keywords: Touch Interfaces; Design Method; Elderly Users; Multimodal Interactions

Basic Study for New Assistive System Based on Brain Activity during Car Driving
Shunji Shimizu, Hiroaki Inoue, Hiroyuki Nara, Noboru Takahashi, Fumikazu Miwakeichi, Nobuhide Hirai, Senichiro Kikuchi, Eiju Watanabe, and Satoshi Kato
keywords: brain information processing during driving task; spatial cognitive task;determining direction; NIRS

Proposal of an Automobile Driving Interface Using Gesture Operation for Disabled People
Yoshitoshi Murata, Kazuhiro Yoshida, Kazuhiro Suzuki, and Daisuke Takahashi
keywords: automobile driving interface, disabled people, gyro sensor, gesture operation, body part operation

The European MobileSage Project – Situated Adaptive Guidance for the Mobile Elderly
Till Halbach Røssvoll
keywords: AAL, mobile, application, assistance, help on demand, personalization, adaptive, accessible, usable, multimodal

e-Learning Environment with Multimodal Interaction: A proposal to improve the usability, accessibility and learnability of e-learning environments
André da Silva and Heloísa da Rocha
keywords: Human-Computer Interaction; Interaction Styles; Multimodal Interaction; Electronic Learning Environment

A.M.B.E.R. Shark-Fin: An Unobtrusive Affective Mouse
Thomas Christy and Ludmila I. Kuncheva
keywords: Interaction device; Affective gaming; Physiological sensors; Biometric feedback; Emotion

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