| ThinkMind // ACHI 2013, The Sixth International Conference on Advances in Computer-Human Interactions
  Type: conference Download: ACHI 2013 cover page Download: ACHI 2013 foreword page Download: ACHI 2013 committee page Download: ACHI 2013 table of contents Download: ACHI 2013 full proceedings Notes: IARIA Conference. Editors:Leslie Miller, Iowa State University - Ames, USA
 Event editions: - there are  15 editions. ISSN: 2308-4138 ISBN: 978-1-61208-250-9 Location: Nice, France Dates: from February 24, 2013 to March 1, 2013  Articles: there are 79 articles Investigating Players’ Affective States in an Interactive EnvironmentUttam Kokil
 keywords: user experience; visual aesthetics; computer games; game usability.
 
 Emergent Design System Using Computer-Human Interactions and SerendipityAkira Kito, Yuki Mizumachi, Koichiro Sato,  and Yoshiyuki Matsuoka
 keywords: emergence; design system; interaction; serendipity
 
 Sensory Evaluation Method to Create Pictograms Based on Multiplex Sign LanguagesNaotsune Hosono, Hiromitsu Inoue, Yuji Nagashima,  and Yutaka Tomita
 keywords: Context of Use; Human Centred Design; Pictogram; Universal Communication; Sensory Evaluation.
 
 Accessibility and Augmented Reality into Heritage Site Interpretation - A Pilot Experience with Visitors at the Monument Lonja de la Seda in Valencia (Spain)Marina Puyuelo Cazorla, José Luís Higón Calvet, Mónica Val Fiel,  and Lola Merino Sanjuán
 keywords: augmented-reality; accessibility; inclusive-design; heritage-sites; interactivity
 
 A Deported View Concept for Touch InteractionAlexandre Alapetite, Rune Fogh, Henning Boje Andersen,  and Ali Gürcan Özkil
 keywords: Keywords-HCI; Tactile interaction; Touch; Blind; Visual attention; Cockpit; In-vehicle systems
 
 Effect of non-Unified Interaction Design of in-car Applications on Driving Performance, Situational Awareness and Task PerformanceJulia Manner, Christopher Kohl, Michael Schermann,  and Helmut Krcmar
 keywords: interaction design; in-car applications; cognitive load; multi-tasking; multiple-tasks; task complexity
 
 Studying Depth in a 3D User Interface by a Paper Prototype as a Part of the Mixed Methods Evaluation Procedure. Early Phase User Experience StudyLeena Arhippainen, Minna Pakanen,  and Seamus Hickey
 keywords: 3D UI; depth; touch screen tablet; paper prototype; user experience.
 
 Studying Four 3D GUI Metaphors in Virtual Environment in Tablet Context. Visual Design and Early Phase User Experience EvaluationMinna Pakanen, Leena Arhippainen,  and Seamus Hickey
 keywords: visual design; user experience; 3D GUI; touch screen tablet device, HCI.
 
 Towards a 3D User Interface in a Tablet Device Context. An Iterative Design and Evaluation ProcessLeena Arhippainen, Minna Pakanen,  and Seamus Hickey
 keywords: 3D UI; concept design; user experience; touch screen mobile device; tablet.
 
 Subjective Usability of Speech, Touch and Gesture in a Heterogeneous Multi-Display EnvironmentArnoud P.J. de Jong, Susanne Tak, Alexander Toet, Sven Schultz, Jan Pieter Wijbenga,  and Jan van Erp
 keywords: large display; multi-display environment; multi-touch table; smartphone; speech; gestures
 
 Dynamic Gesture Recognition Based on Fuzzy Neural Network ClassifierChing-Han Chen, Kirk Chang, Nai-Yuan Liu,  and Gimmy Su
 keywords: gesture recognition, fuzzy system, neural network
 
 BrainBrush, a Multimodal Application for Creative ExpressivityBram van de Laar, Ivo Brugman, Femke Nijboer, Mannes Poel,  and Anton Nijholt
 keywords: Creative Expression, Brain-Computer Interface, Multimodal Interaction, P300
 
 Multimodal Human-Robot Interactions: the Neurorehabilitation of Severe Autistic ChildrenIrini Giannopulu
 keywords: multimodal interactions ; severe autism ; mobile toy robot ; spontaneous free game play ; neural mediator.
 
 What Should a Robot do for you? - Evaluating the Needs of the Elderly in the UKHagen Lehmann, Dag Sverre Syrdal, Kerstin Dautenhahn, GertJan Gelderblom, Sandra Bedaf,  and Farshid Amirabdollahian
 keywords: elderly care; evaluation of needs; robotic assistive technology
 
 Investigating Child-Robot Tactile Interactions: A Taxonomical Classification of Tactile Behaviour of Children with Autism Towards a Humanoid Robot.Ben Robins, Farshid Amirabdollahian,  and Kerstin Dautenhahn
 keywords: assistive technology; human-robot interaction; autism therapy; robot assisted therapy.
 
 Resource-Efficient Methods for Feasibility Studies of Scenarios for Long-Term HRI StudiesNate Derbinsky, Wan Ching Ho, Ismael Duque, Joe Saunders,  and Kerstin Dautenhahn
 keywords: feasibility studies; experimental methods
 
 Person Identification using Skeleton Information from KinectAniruddha Sinha, Kingshuk Chakravarty,  and Brojeshwar Bhowmick
 keywords: Person identification; gait recognition; adaptive artificial neural network(ANN); Kinect; connectionist system
 
 Robot Learning Rules of Games by Extraction of Intrinsic PropertiesGrégoire Pointeau, Maxime Petit,  and Peter Ford Dominey
 keywords: learning machine; robotics; iCub; Reactable; human-robot interaction; human feedback
 
 ”Where is Your Nose?” - Developing Body Awareness Skills Among Children With Autism Using a Humanoid RobotSandra Costa, Hagen Lehmann, Ben Robins, Kerstin Dautenhahn,  and Filomena Soares
 keywords: Assistive Technologies; Socially Assistive Robots; Human-Robot Interaction; Body Awareness.
 
 An Interactive Game with a Robot: Peoples' Perceptions of Robot Faces and a Gesture-Based User InterfaceMichael Walters, Samuel Marcos, Dag Sverre Syrdal,  and Kerstin Dautenhahn
 keywords: HRI, Human-Robot-Interaction, Gesture-Based User Interface, Interactive Game Robot
 
 Robust Perception of an Interaction Partner Using Depth InformationSalah Saleh, Anne Kickton, Jochen Hirth,  and Karsten Berns
 keywords: social robots; perception; human-robot interaction;
 
 Gesture Recognition for Humanoid Assisted Interactive Sign Language TutoringBekir Sıtkı Ertuğrul, Cemal Gurpinar, Hasan Kıvrak, Ajla Kulaglic,  and Hatice Kose
 keywords: Human-robot interaction; autism; imitation games; sign language
 
 Knowledge-driven User Activity Recognition for a Smart House. Development and Validation of a Generic and Low-Cost, Resource-Efficient SystemIsmael Duque, Kerstin Dautenhahn, Kheng Lee Koay, Ian Willcock,  and Bruce Christianson
 keywords: Activity Recognition; Smart Houses; Context-Aware
 
 Comparison of Simultaneous Measurement of Lens Accommodation and Convergence in Viewing Natural and Stereoscopic Visual TargetTomoki Shiomi, Takehito Kojima, Keita Uemoto,  and Masaru Miyao
 keywords: accommodation, convergence, simultaneous measurement, stereoscopic vision
 
 Study of a FCMAC ANN for Implementation in the Modeling of an Active Control Transtibial ProsthesisJose Alberto Alves Andrade, Lourdes Mattos Brasil, Everaldo Henrique Diniz, Keli Cristina Vieira Siqueira Borges, Jeann Feitosa Figueiredo,  and Rita de Cassia Silva
 keywords: Active Transtibial Prosthesis, Control, Artificial Intelligence, ANN Neuro-Fuzzy
 
 The Iterative Design and Evaluation Approach for a Socially-aware Search and Retrieval Application for Digital ArchivingDimitris Spiliotopoulos, Ruben Bouwmeester, Dominik Frey, Georgios Kouroupetroglou,  and Pepi Stavropoulou
 keywords: search and retrieval user interfaces; social network information; archiving; preservation; user interface design; usability
 
 Effect of Agent Embodiment on the Elder User Enjoyment of a GameJérémy Wrobel, Ya Huei Wu, Hélène Kerhervé, Laila Kamali, Anne Sophie Rigaud, Céline Jost, Brigitte Le Pévédic,  and Dominique Duhaut
 keywords: Embodied agent; human-robot interaction; user enjoyment.
 
 Augmenting Remote Trading Card Play with Virtual Characters used in Animation and Game Stories - Towards Persuasive and Ambient Transmedia Storytelling -Mizuki Sakamoto, Todorka Alexandrova,  and Tatsuo Nakajima
 keywords: Empathetic virtual characters; Game design; Augmented reality; Trading card game; Ideological metaphor; Animation and game stories; Physical tangibility; Transmedia storytelling
 
 An Interactive Agent Supporting First Meet Based on Adaptive Entrainment ControlTatsuya Hayamizu, Mutsuo Sano, Kenzaburo Miyawaki,  and Kentarou Mukai
 keywords: Embodied Entrainment; Nonverbal Communication; Introducer Agent; Group Communication Introduction; Social Skills
 
 The Virtual Counselor - Automated Character Animation for Ambient Assisted LivingSascha Fagel, Martin Morandell, Christopher Mayer,  and Andreas Hilbert
 keywords: automatic character animation; embodied conversational agent; ambient assisted living; multimodal user interfaces; audiovisual speech synthesis
 
 AlgoPath’s New Interface Helps You Find Your Way Through Common Algorithmic MistakesEstelle Perrin and Sébastien Linck
 keywords: 3D-based training; education; algorithmic; ludic teaching
 
 A Three-Dimensional Interactive Simulated-Globe System Application in EducationWei-Kai Liou and Chun-Yen Chang
 keywords: three-dimensional; interactive; spherical coordinates; internal coordinates; external coordinate
 
 Virtual Simulation of the Construction Activity: Bridge Deck Composed of Precast BeamsLuís Viana and Alcinia Zita Sampaio
 keywords: Bridge construction; interaction; simulation; virtual reality.
 
 The iPad in a Classroom: A Cool Personal Item or Simply an Educational Tool?Andrea Gasparini and Alma Leora Culén
 keywords: cool; identity; iPad; education; learning; techno-cools.
 
 Architecture of an Intelligent Tutoring System Applied to the Breast Cancer Based on Ontology, Artificial Neural Networks and Expert SystemsHenrique P. Maffon, Jairo S. Melo, Tamara A. Morais, Patrycia B. Klavdianos, Lourdes M. Brasil, Thiago L. Amaral,  and Gloria M. Curilem
 keywords: Intelligent Tutoring System; Expert System; Artificial Neural Network; Ontology
 
 CyPhy-UI: Cyber-Physical User Interaction Paradigm to Control Networked Appliances with Augmented RealityKenya Sato, Naoya Sakamoto, Shinya Mihara,  and Hideki Shimada
 keywords: appliance; control; cyber-physical; user interface; augmented reality
 
 Luminance Contrast Influences Reaction Time in Young and Older AdultsPatrick J. Grabowski and Andrea H. Mason
 keywords: virtual environment; aging; motor control; reach to grasp; luminance contrast
 
 Networked Visibility: The case of smart card ticket informationMaja van der Velden, Alma Leora Culén, Jo Herstad,  and Abdulhakeem Atif
 keywords: Information Visibility; Networked Visibility, Smart Cards; Ticket Information; Mobile Phones
 
 TV Applications for the Elderly: Assessing the Acceptance of Adaptation and MultimodalityJosé Coelho, Pradipta Biswas, Tiago Guerreiro, Gokçen Aslan, Carlos Duarte,  and Pat Langdon
 keywords: accessible applications, elderly, multimodal, simulation, GUIDE
 
 Identifying Cross-Platform and Cross-Modality Interaction Problems in e-Learning EnvironmentsAndré da Silva, Fernanda Freire,  and Heloísa da Rocha
 keywords: Mobile devices and services; Interfaces, interactions and systems for distance education; Interface evaluation; Usability testing and evaluation;
 
 Applying Commercial Digital Games to Promote Upper Extremity Movement Functions for Stroke PatientsLan-Ling Huang, Chang-Franw Lee,  and Mei-Hsiang Chen
 keywords: effectiveness; usability assessment; commercial digital game devices; stroke; upper extremity rehabilitation
 
 Evaluating the Interaction of Users with Low Vision in a Multimodal EnvironmentClodis Boscarioli, Marcio Seiji Oyamada, Jorge Bidarra,  and Marcelo Fudo Rech
 keywords: PlatMult environment; low vision; usability; accessibility
 
 Bimanual Performance in Unpredictable Virtual Environments: A Lifespan StudyAndrea Mason, Drew Rutherford,  and Patrick Grabowski
 keywords: virtual environment; aging; motor control; bimanual reach to grasp
 
 Usability Analysis of Children's iPad Electronic Picture booksPei-shiuan Tsai and Manlai You
 keywords: Usability; e-Picture Book; iPad Picture book
 
 Evaluating the Impact of Spatial Ability in Virtual and Real World EnvironmentsGeorgi Batinov, Kofi Whitney, Les Miller, Sarah Nusser, Bryan Stanfill,  and Kathleen Ashenfelter
 keywords: map-based survey, virtual reality, spatial ability
 
 Software Lifecycle Activities to Improve Security Into Medical Device ApplicationsDiogo Rispoli, Vinicius Rispoli, Paula Fernandes,  and Lourdes Brasil
 keywords: information security; security software; hackers; medical software lifecycle; security risks.
 
 “Handreha”: A new Hand and Wrist Haptic Device for Hemiplegic ChildrenMohamed Bouri, Charles Baur, Reymond Clavel, Christopher John Newman,  and Milan Zedka
 keywords: Hand Rehabilitation; wrist; hemiplegic; children; force feedback; control; virtual reality
 
 Fundamental Study to Consider for Evaluation of A Welfare DeviceHiroaki Inoue, Shunji Shimizu, Noboru Takahashi, Hiroyuki Nara, Takeshi Tsuruga, Fumikazu Miwakeichi, Nobuhide Hirai, Senichiro Kikuchi, Eiju Watanabe,  and Satoshi Kato
 keywords: Evaluation; Movement; Exercise; 3D Motion Capture; NIRS; EMG; Care; Welfare Technology; Usefulwelfare device evaluation; Evaluation method.
 
 Haptic Manipulation of Objects on Multitouch Screens: Effects of Screen Elevation, Inclination and Task Requirements on Posture and FatigueSamantha Scotland, Shwetarupalika Das, Thomas Armstrong,  and Bernard Martin
 keywords: Natural gestures; finger movements; wrist posture; discomfort
 
 Sliding Raised-Dots Perceptual CharacteristicsYoshihiko Nomura, Syed Muammar Najib Syed Yusoh, Kazuki Iwabu,  and Ryota Sakamoto
 keywords: cutaneous sensation; fingerpad; sliding; raised dots; counting; speed
 
 1 DOF Tabletop Haptic Mouse for Shape Recognition of 3D Virtual ObjectsHiroshi Suzuki, Hiroaki Yano,  and Hiroo Iwata
 keywords: 1 DOF;Mouse Device; Haptic; Image Display; Direct Pointing; Multi-touch Overlay
 
 Usability Study of Static/Dynamic Gestures and Haptic Input as Interfaces to 3D GamesFarzin Farhadi-Niaki, Jesse Gerroir, Ali Arya, S. Ali Etemad, Robert Laganière, Pierre Payeur,  and Robert Biddle
 keywords: Usability study, static/dynamic gestures, haptics, 3D game, human factors.
 
 Interactive Dynamic Simulations with Co-Located Maglev Haptic and 3D Graphic DisplayPeter Berkelman, Sebastian Bozlee,  and Muneaki Miyasaka
 keywords: haptics, interactive systems, simulations
 
 Haptic System for Eyes Free and Hands Free Pedestrian NavigationNehla Ghouaiel, Jean-Marc Cieutat,  and Jean-Pierre Jessel
 keywords: haptic navigation; augmented reality; mobile computing; human computer interaction.
 
 Haptic Mouse - Enabling Near Surface Haptics in Pointing InterfacesKasun Karunanayaka, Sanath Siriwardana, Chamari Edirisinghe, Ryohei Nakatsu,  and Ponnampalam Gopalakrishnakone
 keywords: pointing interface; near surface haptic feedback; tactile display; tangible user interface.
 
 Fundamental Study to Consider for Advanced Interface in Grasping MovementShunji Shimizu, Hiroaki Inoue,  and Noboru Takahashi
 keywords: human hand; grasping force; grasping pattern; brain activity; NIRS
 
 Analyzing the Effects of Virtualizing and Augmenting Trading Card Game based on the Player’s PersonalityMizuki Sakamoto, Todorka Alexandrova,  and Tatsuo Nakajima
 keywords: Virtualization and augmentation; Personality; Game design; Augmented reality; Scenarios-based analysis
 
 Influence of Relationship between Game Player and Remote Player on EmotionMasashi Okubo, Tsubasa Yamashita,  and Mamiko Sakata
 keywords: social game; video game; flow theory; collaboration; competition
 
 Reducing the User Burden of Identity Management: A Prototype Based Case Study for a Social-Media Payment ApplicationTill Halbach Røssvoll and Lothar Fritsch
 keywords: Trust, security, privacy, identity management; e-inclusion, accessibility, usability, universal design; social media/networking applications
 
 Heads Up: Using Cognitive Mapping to Develop a Baseline Description for Urban VisualizationGinette Wessel, Elizabeth Unruh,  and Eric Sauda
 keywords: urban legibility, cognitive mapping, urban visualization
 
 User Support System for Designing Decisional DatabaseFatma Abdelhédi and Gilles Zurfluh
 keywords: Multidimensional model; design process; decisional Data-base; decision-makers’ requirements; data-source
 
 Information Needs Of Chinese Mobile Internet Users: A User StudyYanxia Yang and Grace Deng
 keywords: Internet; mobile Internet; interests; user behavior; web survey; mobile applications
 
 Emotion Recognition using Autonomic Nervous System ResponsesByoung-Jun Park, Eun-Hye Jang, Sang-Hyeob Kim, Chul Huh, Myoung-Ae Chung,  and Jin-Hun Sohn
 keywords: emotion; recognition; stimuli; physiological signal; autonomic nervous system responses; neural networks
 
 Classification of Human Emotions from Physiological signals using Machine Learning AlgorithmsEun-Hye Jang, Byoung-Jun Park, Sang-Hyeob Kim, Myoung-Ae Chung, Mi-Sook Park,  and Jin-Hun Sohn
 keywords: pain; surprise; boredom; physiological signals; machine learning algorithm
 
 Filling the User Skill Gap Using HCI Techniques to Implement Experimental Protocol on Driving SimulatorsGhasan Bhatti, Roland Bremond, Jean-Pierre Jessel, Nguyen-thong Dang, Fabrice Vienne,  and Guillaume Millet
 keywords: Experimental protocol; User-Centered Design; HCI Techniques; Scenario modeling; Driving simulators
 
 Instrumentation and Features Selection Using a Realistic Car Simulator in Order to Perform Efficient Single-User Drunkenness AnalysisAudrey Robinel and Didier Puzenat
 keywords: Instrumentation and Features Selection Using a Realistic Car Simulator in Order to Perform Efficient Single-User Drunkenness Analysis Blood Alcohol Content; Driving; Interface; Artificial Neural Networks; Intelligent systems; Machine learning; Instrumen
 
 Adaptive Simulation of Monitoring Behavior: The Adaptive Information Expectancy ModelBertram Wortelen and Andreas Lüdtke
 keywords: event expectancy ; cognitive model ; attention allocation ; monitoring behavior ;
 
 Shape Modeling: From Linear Anthropometry to Surface ModelAmeersing Luximon and Huang Chao
 keywords: anthropometric; surface antropometry; recursive regression equation.
 
 A Modular Interface Design to Indicate a Robot’s Social CapabilitiesFrank Hegel
 keywords: Social Robots, Industrial Design, Human Factors
 
 Automatic Discrimination of Voluntary and Spontaneous Eyeblinks. Use of the blink as a switch interfaceShogo Matsuno, Minoru Ohyama, Kiyohiko Abe, Hironobu Sato,  and Shoichi Ohi
 keywords: Computer interface, Automatic discrimination, Voluntary eye blink, Spontaneous eye blink
 
 Cursor Control Trace: Another look into eye-gaze, hand, and eye-hand pointing techniquesRicardo Sol, Mon-Chu Chen,  and José Carlos Marques
 keywords: pointing; accuracy; gaze; eye; tracking
 
 A Hybrid Tracking Solution to Enhance Natural Interaction in Marker-based Augmented Reality ApplicationsRafael Radkowski and James Oliver
 keywords: augmented reality; hybrid tracking; interaction
 
 Evaluating Multi-Modal Eye Gaze Interaction for Moving Object SelectionJutta Hild, Elke Müller, Edmund Klaus, Elisabeth Peinsipp-Byma,  and Jürgen Beyerer
 keywords: moving object selection; eye gaze interaction; multi-modal interaction; experiment; video analysis
 
 Touch-Screens and Elderly users: A Perfect Match?Alma Leora Culén and Tone Bratteteig
 keywords: Touch Interfaces; Design Method; Elderly Users; Multimodal Interactions
 
 Basic Study for New Assistive System Based on Brain Activity during Car DrivingShunji Shimizu, Hiroaki Inoue, Hiroyuki Nara, Noboru Takahashi, Fumikazu Miwakeichi, Nobuhide Hirai, Senichiro Kikuchi, Eiju Watanabe,  and Satoshi Kato
 keywords: brain information processing during driving task; spatial cognitive task;determining direction; NIRS
 
 Proposal of an Automobile Driving Interface Using Gesture Operation for Disabled PeopleYoshitoshi Murata, Kazuhiro Yoshida, Kazuhiro Suzuki,  and Daisuke Takahashi
 keywords: automobile driving interface, disabled people, gyro sensor, gesture operation, body part operation
 
 The European MobileSage Project – Situated Adaptive Guidance for the Mobile ElderlyTill Halbach Røssvoll
 keywords: AAL, mobile, application, assistance, help on demand, personalization, adaptive, accessible, usable, multimodal
 
 e-Learning Environment with Multimodal Interaction: A proposal to improve the usability, accessibility and learnability of e-learning environmentsAndré da Silva and Heloísa da Rocha
 keywords: Human-Computer Interaction; Interaction Styles; Multimodal Interaction; Electronic Learning Environment
 
 A.M.B.E.R. Shark-Fin: An Unobtrusive Affective MouseThomas Christy and Ludmila I. Kuncheva
 keywords: Interaction device; Affective gaming; Physiological sensors; Biometric feedback; Emotion
 
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