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ThinkMind // ADAPTIVE 2016, The Eighth International Conference on Adaptive and Self-Adaptive Systems and Applications // View article adaptive_2016_1_20_50022


Multi-Layered Design and Game-Based Learning as a Pedagogical Concept

Authors:
Johan Hartler
Linn Gustavsson Christiernin

Keywords: Simulator training, game-based learning, Multi-Layered Design, and radar

Abstract:
To become a professional master mariner one has to develop many different skills and have an understanding of how to act in different situations on the bridge. Within the master mariner program at Chalmers Technical University, Sweden, simulation technologies are used to evolve pertinent skills within this professional program. A challenge is how to develop professional competencies through traditional peda¬gogical practices but also harvests and engrains tacit knowledge as part of the learning outcomes. By using an adaptive Multi-Layered Design approach in combination with game based learning; this paper proposes how to guide the student through a more summative outcome. The main idea is to grant limited access to what the student can do with a function and then encourage experienced behavior to get them to understand the logical approach behind selections and to think through why and when they should do things.

Pages: 3 to 9

Copyright: Copyright (c) IARIA, 2016

Publication date: March 20, 2016

Published in: conference

ISSN: 2308-4146

ISBN: 978-1-61208-463-3

Location: Rome, Italy

Dates: from March 20, 2016 to March 24, 2016

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