NexTech 2021 Congress
October 03, 2021 to October 07, 2021 - Barcelona, Spain

  • UBICOMM 2021, The Fifteenth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
  • ADVCOMP 2021, The Fifteenth International Conference on Advanced Engineering Computing and Applications in Sciences
  • SEMAPRO 2021, The Fifteenth International Conference on Advances in Semantic Processing
  • AMBIENT 2021, The Eleventh International Conference on Ambient Computing, Applications, Services and Technologies
  • EMERGING 2021, The Thirteenth International Conference on Emerging Networks and Systems Intelligence
  • DATA ANALYTICS 2021, The Tenth International Conference on Data Analytics
  • GLOBAL HEALTH 2021, The Tenth International Conference on Global Health Challenges
  • CYBER 2021, The Sixth International Conference on Cyber-Technologies and Cyber-Systems

SoftNet 2021 Congress
October 03, 2021 to October 07, 2021 - Barcelona, Spain

  • ICSEA 2021, The Sixteenth International Conference on Software Engineering Advances
  • ICSNC 2021, The Sixteenth International Conference on Systems and Networks Communications
  • CENTRIC 2021, The Fourteenth International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services
  • VALID 2021, The Thirteenth International Conference on Advances in System Testing and Validation Lifecycle
  • SIMUL 2021, The Thirteenth International Conference on Advances in System Simulation
  • SOTICS 2021, The Eleventh International Conference on Social Media Technologies, Communication, and Informatics
  • INNOV 2021, The Tenth International Conference on Communications, Computation, Networks and Technologies
  • HEALTHINFO 2021, The Sixth International Conference on Informatics and Assistive Technologies for Health-Care, Medical Support and Wellbeing

NetWare 2021 Congress
November 14, 2021 to November 18, 2021 - Athens, Greece

  • SENSORCOMM 2021, The Fifteenth International Conference on Sensor Technologies and Applications
  • SENSORDEVICES 2021, The Twelfth International Conference on Sensor Device Technologies and Applications
  • SECURWARE 2021, The Fifteenth International Conference on Emerging Security Information, Systems and Technologies
  • AFIN 2021, The Thirteenth International Conference on Advances in Future Internet
  • CENICS 2021, The Fourteenth International Conference on Advances in Circuits, Electronics and Micro-electronics
  • ICQNM 2021, The Fifteenth International Conference on Quantum, Nano/Bio, and Micro Technologies
  • FASSI 2021, The Seventh International Conference on Fundamentals and Advances in Software Systems Integration
  • GREEN 2021, The Sixth International Conference on Green Communications, Computing and Technologies

TrendNews 2021 Congress
November 14, 2021 to November 18, 2021 - Athens, Greece

  • CORETA 2021, Advances on Core Technologies and Applications
  • DIGITAL 2021, Advances on Societal Digital Transformation

 


ThinkMind // AP2PS 2012, The Fourth International Conference on Advances in P2P Systems // View article ap2ps_2012_1_40_30018


Using Spacial Locality and Replication to Increase P2P Network Performance in MMO Games

Authors:
Ross Humphrey
Alexander Allan
Giuseppe Di Fatta

Keywords: Peer-to-Peer Networks; Massively Multiplayer Online Games; Interest Management.

Abstract:
Massively Multiplayer Online Games (MMOGs) are increasing in scale and popularity, which is putting strain on the classical client-server(C/S) architecture. As a consequence there is a growing research interest in the adoption of Peer to Peer (P2P) architectures to spread the load throughout participating client machines. However this presents many challenges, amongst which is creating a shared virtual space between nodes, an area known as Interest Management. When using the Region-Based model of Interest Management the game world is mapped to a logical space which is broken into regions managed by peers. When a player's avatar moves through the game-space it moves through these regions, and must download content from the appropriate peer. Finding this peer can be handled by a look-up on a Distributed Hash Table with a circular key. This work explores the advantage of mapping Distributed Hash Table(DHT) keys using a locality preserving function instead of a conventional uniformity enforcing hash algorithm within a P2P protocol for MMOGs. Content retrieval robustness in terms of handling node failures is also explored with multiple data replication techniques analysed and compared. The performance difference is measured in terms of hop count, node stabilisation and node failure. Results show that using locality sensitive hashing and 12 node replication provided favourable performance across all three measurements used.

Pages: 24 to 29

Copyright: Copyright (c) IARIA, 2012

Publication date: September 23, 2012

Published in: conference

ISBN: 978-1-61208-238-7

Location: Barcelona, Spain

Dates: from September 23, 2012 to September 28, 2012

SERVICES CONTACT
2010 - 2017 © ThinkMind. All rights reserved.
Read Terms of Service and Privacy Policy.