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ThinkMind // eLmL 2012, The Fourth International Conference on Mobile, Hybrid, and On-line Learning // View article elml_2012_3_20_50040


Integration of Exer-Learning Games in School. Integration of Exer-Learning Games in School

Authors:
Kati Kraußer
Martina Lucht

Keywords: Learning; exercise; Specialised school; Exer-Learning games; Learning success; Mood; Motivation

Abstract:
This paper examines the benefits of the exerlearning game HOPSCOTCH for students with special needs. We give a thematic overview about the theoretical foundations of digital game-based learning and about exercise in connection with learning; then we report on an empirical study in a public development centre comparing the new teaching method HOPSCOTCH and a traditional teaching method (run and write). In addition, the students’ mood was examined because it was assumed that this factor should be enhanced by the integration of the exer-learning game in the classroom compared to the traditional teaching method. The results of the study have shown that students achieve the same learning success with the two learning methods; however, mood is increased by learning with HOPSCOTCH.

Pages: 57 to 64

Copyright: Copyright (c) IARIA, 2012

Publication date: January 30, 2012

Published in: conference

ISSN: 2308-4367

ISBN: 978-1-61208-180-9

Location: Valencia, Spain

Dates: from January 30, 2012 to February 4, 2012

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