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ThinkMind // International Journal On Advances in Life Sciences, volume 11, numbers 3 and 4, 2019 // View article lifsci_v11_n34_2019_3
Human Pose Estimation, Anthropomorphism and Gamification in the Promotion of Physical Activity among Breast Cancer Survivors
 Authors: João Pedro Monteiro Carolina Lopes Nuno Duarte André Magalhães Hélder Oliveira Keywords: Computer vision; Computerized monitoring; Computer aided instruction; User interfaces; Medical services. Abstract: As breast cancer survivors are living longer, the adverse effects impacting quality of life resulting from the cancer treatment are more frequent. Concurrently, an emergence of new technologies has led to major changes in society with hypothesized potential to automate and assist in otherwise time-consuming tasks while promoting engagement. In this context, technology from the video games industry has been used with emphasis in the recovery and follow-up stages to evaluate and motivate the patient after treatment. The present work aims to evaluate a set of graphical user interfaces that make use of data acquired with a colour and depth sensor to monitor and provide real-time feedback to a given user. Design guidelines from serious games are explored within the context of developing a system aid for physical follow-up care in the form of a set of exercises selected by the medical community. The proposed interfaces were evaluated in a clinical setting with a group of breast cancer survivors and the expressed preferences collected. Results are discussed under the light of future developments of anthropomorphization and gamification as means to promote engagement. Pages: 118 to 127 Copyright: Copyright (c) to authors, 2019. Used with permission. Publication date: December 30, 2019 Published in: journal ISSN: 1942-2660
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