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ThinkMind // International Journal On Advances in Security, volume 11, numbers 3 and 4, 2018 // View article sec_v11_n34_2018_9


GHOST: An evaluated Competence Developing Game for Cybersecurity Awareness Training

Authors:
Johannes Alexander König
Martin Wolf

Keywords: Cybersecurity; Awareness; CDG; Serious Game; tablet game; business simulation

Abstract:
To train end users how to interact with digital systems is indispensable to ensure a strong computer security. ‘Competence Developing Game’-based approaches are particularly suitable for this purpose because of their motivation- and simulation- aspects. In this paper the Competence Developing Game ‘GHOST’ for cybersecurity awareness trainings and its underlying patterns are described. Accordingly, requirements for an ‘Competence Developing Game’ based training are discussed. Based on these requirements it is shown how a game can fulfill these requirements. A supplementary game interaction design and a corresponding evaluation study is shown. The combination of training requirements and interaction design is used to create a ‘Competence Developing Game’ -based training concept. A part of these concept is implemented into a playable prototype that serves around one hour of play respectively training time. This prototype is used to perform an evaluation of the game and training aspects of the awareness training. Thereby, the quality of the game aspect and the effectiveness of the training aspect are shown.

Pages: 274 to 287

Copyright: Copyright (c) to authors, 2018. Used with permission.

Publication date: December 30, 2018

Published in: journal

ISSN: 1942-2636

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