NexTech 2021 Congress
October 03, 2021 to October 07, 2021 - Barcelona, Spain

  • UBICOMM 2021, The Fifteenth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
  • ADVCOMP 2021, The Fifteenth International Conference on Advanced Engineering Computing and Applications in Sciences
  • SEMAPRO 2021, The Fifteenth International Conference on Advances in Semantic Processing
  • AMBIENT 2021, The Eleventh International Conference on Ambient Computing, Applications, Services and Technologies
  • EMERGING 2021, The Thirteenth International Conference on Emerging Networks and Systems Intelligence
  • DATA ANALYTICS 2021, The Tenth International Conference on Data Analytics
  • GLOBAL HEALTH 2021, The Tenth International Conference on Global Health Challenges
  • CYBER 2021, The Sixth International Conference on Cyber-Technologies and Cyber-Systems

SoftNet 2021 Congress
October 03, 2021 to October 07, 2021 - Barcelona, Spain

  • ICSEA 2021, The Sixteenth International Conference on Software Engineering Advances
  • ICSNC 2021, The Sixteenth International Conference on Systems and Networks Communications
  • CENTRIC 2021, The Fourteenth International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services
  • VALID 2021, The Thirteenth International Conference on Advances in System Testing and Validation Lifecycle
  • SIMUL 2021, The Thirteenth International Conference on Advances in System Simulation
  • SOTICS 2021, The Eleventh International Conference on Social Media Technologies, Communication, and Informatics
  • INNOV 2021, The Tenth International Conference on Communications, Computation, Networks and Technologies
  • HEALTHINFO 2021, The Sixth International Conference on Informatics and Assistive Technologies for Health-Care, Medical Support and Wellbeing

NetWare 2021 Congress
November 14, 2021 to November 18, 2021 - Athens, Greece

  • SENSORCOMM 2021, The Fifteenth International Conference on Sensor Technologies and Applications
  • SENSORDEVICES 2021, The Twelfth International Conference on Sensor Device Technologies and Applications
  • SECURWARE 2021, The Fifteenth International Conference on Emerging Security Information, Systems and Technologies
  • AFIN 2021, The Thirteenth International Conference on Advances in Future Internet
  • CENICS 2021, The Fourteenth International Conference on Advances in Circuits, Electronics and Micro-electronics
  • ICQNM 2021, The Fifteenth International Conference on Quantum, Nano/Bio, and Micro Technologies
  • FASSI 2021, The Seventh International Conference on Fundamentals and Advances in Software Systems Integration
  • GREEN 2021, The Sixth International Conference on Green Communications, Computing and Technologies

TrendNews 2021 Congress
November 14, 2021 to November 18, 2021 - Athens, Greece

  • CORETA 2021, Advances on Core Technologies and Applications
  • DIGITAL 2021, Advances on Societal Digital Transformation

 


ThinkMind // SMART ACCESSIBILITY 2017, The Second International Conference on Universal Accessibility in the Internet of Things and Smart Environments // View article smart_accessibility_2017_1_30_9620167


The Clinical Potential of a Cognitive Training Program Embedded in an Adaptive Video Game

Authors:
Martina Ratto
John Harrison
Keiron Sparrowhawk
Paul Cliveden

Keywords: assessment & training; gamification; adaptive video games; performance improvements

Abstract:
Cognitive training programs commonly involve single game features, but they are rarely embedded in a complete, adaptive video game where the player can experience game-flow. The aim of this paper is to present a video game designed to train users’ cognition across five key domains and to describe its potential. The training program is calibrated based on the individual scores obtained in a selfadministered, online assessment targeting attention, working memory, episodic memory, executive function, and processing speed, which is automatically linked to the video game software, adapting itself to the player’s progress. Structural features in the game contribute to creating an engaging experience for the users. Successful examples of implementation of the program have been tested in diverse settings, including educational programs and clinical trials. Improvements in cognitive function and transfer effects in academic and everyday life skills and behavior have been demonstrated and show promise for further analyses. The adaptive mechanisms and the game-like structure of the presented training program make it a potentially valuable starting point for further research on innovative cognitive programs.

Pages: 10 to 13

Copyright: Copyright (c) IARIA, 2017

Publication date: March 19, 2017

Published in: conference

ISSN: 2519-8378

ISBN: 978-1-61208-589-0

Location: Nice, France

Dates: from March 19, 2017 to March 23, 2017

SERVICES CONTACT
2010 - 2017 © ThinkMind. All rights reserved.
Read Terms of Service and Privacy Policy.