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ThinkMind // ACHI 2018, The Eleventh International Conference on Advances in Computer-Human Interactions

Type: conference

Download: ACHI 2018 cover page

Download: ACHI 2018 foreword page

Download: ACHI 2018 committee page

Download: ACHI 2018 table of contents

Download: ACHI 2018 full proceedings

Notes: IARIA Conference.

Birgit Gersbeck-Schierholz, Leibniz Universität Hannover, Germany
Christian Wögerer, Profactor GmbH, Austria
Steffen Gerhard Schulz, Karlsruhe Institute of Technology /Institute for Applied Computer Science (IAI), Germany

Event editions: - there are 11 editions.

ISSN: 2308-4138

ISBN: 978-1-61208-616-3

Location: Rome, Italy

Dates: from March 25, 2018 to March 29, 2018

Articles: there are 40 articles

Facilitating Robots at Home: A Framework for Understanding Robot Facilitation
Rebekka Soma, Vegard Dønnem Søyseth, Magnus Søyland, and Trenton Schulz
keywords: robots; facilitating; tasks; work; domestic; human-robot interaction

Storytelling at School with a Robot Playmate
Patrizia Marti and Iolanda Iacono
keywords: Children; Robot; Play; Learning; Disability; Storytelling; Primary school.

This is Not You! Identity Crisis in the 21st Century
Andrea Gasparini
keywords: Artificial Intelligence; Pragmatism; Education; Design Thinking; Service Design.

Translation of Sign Language Into Text Using Kinect for Windows v2
Preeti Amatya, Kateryna Sergieieva, and Gerrit Meixner
keywords: Sign Language; Deutsche Gebärdensprache; DGS; German Sign Language; Dynamic Time Warping; Visual Gesture Builder

Basic Study for a New Analysis Method of Biological Signals to Evaluate in Human Walking
Tatsuo Hisaoka, Naoki Hashimoto, Yusuke Kobayashi, Masaya Hori, Mayu Maeda, Hiroaki Inoue, and Shunji Simizu
keywords: Human walking; Surface myoelectric potential; Walk assisting apparatus; Analysis method; Biological signal.

Fundamental Study for A Noise Reduction Method on Human Brain Activity Data of NIRS using AR Model
Toshiya Tsubota, Tomohiko Kuroiwa, Takuya Kiryu, Yu Kikuchi, Hiroaki Inoue, Fumikazu Miwakeichi, and Shunji Shimizu
keywords: Near Infra-Red Spectroscopy (NIRS) ; Auto Regressive (AR) model ; signal to noise ratio.

BrainSnake: Exploring Mode of Interaction in a Cooperative Multi-brain BCI Game Based on Alpha Activity
Marc van Almkerk, Lena Brandl, Rui Li, Pietro Romeo, and Mannes Poel
keywords: brain computer interface, game design, multimodal interaction, user experience, communication

Real-time Shape-based Sensory Substitution for Object Localization and Recognition
Hossein Pourghaemi, Torkan Gholamalizadeh, Ahmad Mhaish, Gökhan İnce, and Damien Jade Duff
keywords: sensory substitution; sensory augmentation; point clouds; depth camera; sonification; object tracking

Programming in Natural Language: Building Algorithms from Human Descriptions
Alexander Wachtel, Felix Eurich, and Walter F. Tichy
keywords: Natural Language Processing; End User Programming; Natural Language Interfaces; Human Computer Interaction; Programming In Natural Language; Dialog Systems.

Usability Evaluation with Heuristics, Beyond Nielsen’s List
Toni Granollers
keywords: usability; evaluation; heuristics; principles; user interface; human-computer interaction

What’s Hot in Interaction Design? An International Survey of Practitioners’ Views on Personas
Engie Bashir and Simon Attfield
keywords: personas; interaction design; persona usage; prioritising persona attitudes; theory and practice; tools and curricula.

Exploring the User Security Experience of Mobile Payment in China
Jiaxin Zhang and Yan Luximon
keywords: mobile payment; security; user experience; use context

Cyber Security Awareness Training Provided by the Competence Developing Game GHOST
Johannes Alexander König and Martin R. Wolf
keywords: Cybersecurity; Awareness; CDG; Serious Game; tablet game; business simulation

Proposal and Evaluation of Kinect-based Physical Training System for Special Needs Education
Hiroki Matsuda, Hidemi Yamachi, Fumihiro Kumeno, and Kotomi Shiota
keywords: motion sensor; Kinect; physical training system; special needs education; OpenPose.

Fiction Design of a 3D Tutor for and with School Children
Monica Landoni, Emiliana Murgia, Fabrizio Gramuglio, and Giorgio Mnafredi
keywords: E-learning Interaction; 3D Tutor; Collaborative Design; User Requirements; Fiction Design.

The User-Focused Storybuilding Framework for Competence Developing Games
Johannes Alexander König, Veronika Völker, and Martin R. Wolf
keywords: CDG, Competence Developing Game, Serious Game, Video Game, Story, Narrative, Player Types, Player-Types, User-Focused Storybuilding Framework, UFoS

TeamAR – Generic Interface for Cooperation Using Augmented Reality
Dawid Pacholczyk and Mariusz Trzaska
keywords: Augmented reality; Collaborative augmented reality; Cooperation

Real-Time Recognition of Human Postures for Human-Robot Interaction
Zuhair Zafar, Rahul Venugopal, and Karsten Berns
keywords: Human-robot interaction; skeleton data; human posture recognition; feature vector; classification.

Smart Home Resource Management based on Multi-Agent System Modeling Combined with SVM Machine Learning for Prediction and Decision-Making
Kalthoum Zaouali, Mohamed Lassaad Ammari, Mhamed Tabka, Amine Choueib, and Ridha Bouallegue
keywords: Smart Home; distributed control; home automation; multi-agent systems; machine learning; support vector machine; time-series prediction.

Numerical Approach to Simulation of Nanoprinting Processes
Tatyana Kudryashova, Sergey Polyakov, and Vistoria Podryga
keywords: multiscale mathematical models and numerical methods for nanotechnology problems; noble metal nanoparticles; nanoprinting in medical applications

Workflow Representations for Human and Artificial Agent Collaborations
Christian Wögerer, Georg Weichhart, and Andreas Pichler
keywords: Collaborative Robotics; Enterprise Interoperability; Process Modelling; Business Process Management

MMAssist_II- A Lighthouse Project for Industrial Assistance
Christian Wögerer, Matthias Plasch, Manfred Tscheligi, and Sebastian Egger_Lampl
keywords: industrial assistance, collaborative robotics, reusable assistance systems

Approaches to a Practical Implementation of Industry 4.0
Ahmed Elkaseer, Hazem Ali, Mahmoud Salama, and Steffen Scholz
keywords: Industry 4.0; IoT; Cloud-based big data analytics; CPS; precision additive metal manufacturing

How Can a User-Centered Design Bring Innovation in a Business Intelligence Platform?
Elodie Rival, Céline Mateev, and Nicolas Maranzana
keywords: user-centered design; data visualization; design method; evaluation method.

How do User Experience Experts Organize Their Knowledge of User Experience Criteria?
Josefina Isabel Gil Urrutia, Eric Brangier, and Laurent Cessat
keywords: user experience, holistic criteria-based approach, card-sort, dimensions, multidimensional model

The Impact of Visual Aesthetic Quality on User Engagement during Gameplay
Uttam Kokil
keywords: tablet gaming; user experience; user interface design; user engagement; perceived usability; visual aesthetics.

Time Before Negative Emotions Occur While Waiting for a Reply in Text Messaging with Read Receipt Functionality
Shogo Kato, Yasuyuki Ozawa, and Yuuki Kato
keywords: reply speed; read receipt function; emotion; text messaging.

Perceived Usefulness of Features of Stickers in Text Messaging: Effects of Gender and Text-Messaging Dependency
Yuuki Kato, Shogo Kato, and Yasuyuki Ozawa
keywords: sticker; emoticon; perceived usefulness; text-messaging dependency; gender differences; text messaging

Fear, Feedback, Familiarity… How are These Connected? – Can familiarity as a design concept applied to digital feedback reduce fear?
Diana Saplacan and Jo Herstad
keywords: fear; digital feedback; elderly; modern technologies; familiarity.

A Study on Visualization of User Reviews
Eric Yang
keywords: user review analysis; structured system; information visualization; negative feedback.

Moving with Style: Classifying Human and Robot Movement at Home
Trenton Schulz, Jo Herstad, and Jim Torresen
keywords: human-robot interaction; animation; style; movement; familiarity; home

Detection and Classification of RBCs and WBCs in Urine Analysis with Deep Network
Xingguo Zhang, Guoyue Chen, Kazuki Saruta, and Yuki Terata
keywords: Urinary Sediment; RBC; WBC; Faster R-CNN; Applications in Medicine

Line-Drawing Presentation Strategies with an Active-Wheel Mouse
Yoshihiko Nomura, Yoshiaki Kashino, and Tokuhiro Sugiura
keywords: fingerpad; tactile sensation; slippage; interface

Depth Perception for Virtual Object Displayed in Optical See-Through HMD
Kazutake Uehira and Masahiro Suzuki
keywords: HMD; optical see-through; virtual object; depth perception.

Classifying Daily Activities Regardless of Wearable Motion Sensor Orientation
Aras Yurtman and Billur Barshan
keywords: Human activity recognition; Wearable sensing; Orientation-invariant sensing; Motion sensors; Singular value decomposition

Extended Method to Alternate the Estimation of Global Purposes and Local Objectives in Multiple Human-Agent Interaction
Yoshimasa Ohmoto, Takashi Suyama, and Toyoaki Nishida
keywords: Multi-modal interaction; human-agent interaction; multi-user interaction; intentional stance

Picking Assistance System with MS-KINECT and Projection Mapping
Yuki Takehara, Yoshitoshi Murata, and Takamichi Yoshikawa
keywords: Smart factory, Industry 4.0, picking; KINECT, projection mapping

User Centered Design of a Knowledge Management System for Production Workers
Gianni Campatelli and Sandro Mehic
keywords: Knowledge Management System; Workers Satisfaction; Smart Services

Activity Recognition With Multiple Wearable Sensors for Industrial Applications
Adrien Malaisé, Pauline Maurice, Francis Colas, François Charpillet, and Serena Ivaldi
keywords: Activity recognition; Hidden Markov Model; Wearable sensors.

Orientation and Mobility Skills Consideration for Visually Impaired Persons Based on Brain Activity
Hiroaki Inoue, Masaya Hori, Kobayashi Takuya, Takuya Kiryu, Yoshikazu Seki, and Shunji Shimizu
keywords: Visually impaired person; Brain activity.

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