ThinkMind // ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions
Type: conference Download: ACHI 2016 cover page Download: ACHI 2016 foreword page Download: ACHI 2016 committee page Download: ACHI 2016 table of contents Download: ACHI 2016 full proceedings Notes: IARIA Conference. Editors: Alma Leora Culén , University of Oslo, Norway Leslie Miller, Iowa State University - Ames, USA Irini Giannopulu, UPMC, France Birgit Gersbeck-Schierholz, Leibniz Universität Hannover, Germany Event editions: - there are 14 editions. ISSN: 2308-4138 ISBN: 978-1-61208-468-8 Location: Venice, Italy Dates: from April 24, 2016 to April 28, 2016 Articles: there are 72 articles Do More Pictures Mean More Effort? Investigating the Effects of Monocular Depth on Target Detection in a 3D WIMP Picture Folder Markos Kyritsis, Stephen Gulliver, Eva Feredoes, and Winai Nadee keywords: Interaction & Interface Evaluation, 3D WIMP; Visual Search; Eye Tracking
Towards a Service-based Architecture for Web Accessibility Federated Evaluation Jose Ramon Hilera Gonzalez, Salvador Oton Tortosa, Carlos Ivan Martin-Amor, and Cristian Fernando Timbi-Sisalima keywords: Web accessibility; a11y; Web service; federated evaluation; semantic Web; Web api; metatool
Enhancing User Experience of Users with Disabilities: Application to Open Educational Resources Websites Rosa Navarrete, Sergio Luján-Mora, and Myriam Peñafiel keywords: Open Educational Resources; OER; User Experience; UX; Web accesibility; Web usability; Information Architecture.
Interactive Gesture Chair Muhammad Muhaiminul Islam, Shamsul Arefin, Hasan Mahmud, and Md. Kamrul Hasan keywords: Sedentariness, gesture chair, Ergonomic factors, HCI, MPU-6050
Is Aging the New Disease? Anita Woll keywords: disease perspective; assistive technology; social implications of technology use.
Probing Privacy in Practice: Privacy Regulation and Instant Sharing of Video in Social Media when Running Joakim Karlsen, Susanne Koch Stigberg, and Jo Herstad keywords: privacy; instant sharing; social media; video; mobile interaction
“Personality-Friendly” Objects: A New Paradigm For Human-Machine Interaction. Niccolò Rosini, Lorenzo Cominelli, Michael Pieroni, Filippo Chiarello, Daniele Mazzei, and Gualtiero Fantoni keywords: Usability; Personality-Friendly; Human-Machine Interaction; Human-Computer Interaction; Myers-Briggs (MBTI).
Young and Creative - A Designerly Approach to Enhance Interventions in the Public Space Andrea Gasparini keywords: design thinking; divergent thinking; convergent thinking; public space.
‘Pop-up’ Maker-spaces: Catalysts for Creative Participatory Culture Sumit Pandey and Swati Srivastava keywords: Participatory Culture; Collaborative Spaces; Creative Engagement; Co-operation; Awareness; Motivation; Digital Engagement
Visualizing Quantified Self Data Using Avatars Isabella Nake, Aris Alissandrakis, and Janosch Zbick keywords: Quantified Self; Avatars; Data Visualization
Human Activity Recognition using Smartphone Sensors with Context Filtering Shah Md. Shihab Hasan, Mohshi Masnad, Md. Mohiuddin Khan, Hasan Mahmud, and Md. Kamrul Hasan keywords: Human Activity Recognition (HAR), context filtering, DTW
Text Input System Using Hand Shape Recognition Yang Keun Ahn and Kwang-Mo Jung keywords: Gesture Recognition; Text Input System; Hand Shape; Shape Recognition
A Passive Stewart Platform Based Joystick To Control Spatially Moving Objects Ibrahim Yildiz keywords: Spatial joystick; Stewart platform
Results of a 3 Year Study of a BCI-Based Communicator for Patients with Severe Disabilities Pasquale Fedele, Myriam Gioia, Fabio Giannini, and Alessandra Rufa keywords: Brain-Computer Interface (BCI); Augmentative and Alternative Communication (AAC); Assistive Technologies; Amyotrophic Lateral Sclerosis (ALS)
JoGuide: A Mobile Augmented Reality Application for Locating and Describing Fadi Wedyan, Ibrahim Aloqily, Reema Freihat, and Suzan Wedyan keywords: Augmented reality; Mobile Computing; Mobile devices;Text in scene images; Android.
A New Definition of Competence Developing Games Johannes Alexander König and Martin R. Wolf keywords: Serious Games; Gamification; Business Simulations; Assessment
Moodle as a Support Tool in Higher Education.Academic Authorities Opinion Myriam Penafiel, Rosa Navarrete, Stefanie Vásquez, and Sergio Luján-Mora keywords: Moodle; virtual classroom; higher education; authorities
Video Game Story Analysis Using Layered Graphs and Eye Tracking System Iwona Grabska-Gradzińska keywords: game design; user decisions; narrations; eye tracking system; layered graph
Focus Group Study on Student Perception of Electronic Textbooks Kimberly Sheen and Yan Luximon keywords: focus group; electronic textbooks; academic reading; design education; engineering education
A Training-assistance System using Mobile Augmented Realityfor Outdoor-facility Inspection Yoshiki Yumbe, Osamu Segawa, and Makoto Yamakita keywords: augmented reality; facility inspection; training assistance
Cross-Platform Web Framework for Gaze Tracking Nicolai Harich, Simon Gebauer, Holger Schmidt, and Gottfried Zimmermann keywords: tracking; cross-platform; calibration; eye tracking; gaze events; interaction; gaze-enhanced web; e-learning; real-time; adaptivity; adaptive e-learning
CalliSmart: An Adaptive Informed Environment for Intelligent Calligraphy Training Rémy Frenoy, Indira Thouvenin, Yann Soullard, and Olivier Gapenne keywords: Training Systems, Interactive systems, Adaptive Systems, Gesture Recognition
Towards Web Accessibility Guidelines of Interaction and Interface Design for People with Autism Spectrum Disorder Talita Britto and Ednaldo Pizzolato keywords: Web Accessibility; Autism; Guidelines; Universal Access; Interface Design for People with Autism.
Webpage Accessibility and Usability for Autistic Users: a Case Study on a Tourism Website Antonina Dattolo, Flaminia L. Luccio, and Elisa Pirone keywords: Autistic-friendly Website; Accessibility; Usability; Tourism; Autism Spectrum Disorders.
EYE POINTER: A Real Time Cost Effective Computer Controlling System Using Eye and Head Movement Shahed Anzarus Sabab Sabab, Sayed Rizban Hussain Digonto, Hasan Mahmud Mahmud, Md. Hasanul Kabir Kabir, and Md. Kamrul Hasan Hasan keywords: face and eye detection; image processing; eye focus point; voice commands; kalman filter; heuristics calculation; gestures; computer navigation; eye movement synchronization.
A Process Approach to Ensuring Universally Designed Web Content: A preliminary case study of the Norwegian Broadcasting Corporation Lars Henrik Nordli and G. Anthony Giannoumis keywords: -universal design; accessibility; organizational processes; Web accessibility; Web content; WCAG; ATAG
Designing and Evaluating Interfaces for the CAPTAIN MEMO Memory Prosthesis Fatma Ghorbel, Nebrasse Ellouze, Elisabeth Métais, Faiez Gargouri, Fayçal Hamdi, and Noura Herradi keywords: alzheimer’s disease; memory prosthesis; user inetrfaces; multimodalities; speech-to-text; spoken interactions; touch; adjustable interface; design for all.
Ergonomic Criteria for the Evaluation of Context-Aware User Interface Ines Riahi, Faouzi Moussa, and Riadh Dziri keywords: Context-aware User Interface; User Interface Evaluation ; Ergonomic Rules.
Designing for Sustainability: Challenges and Theoretical Considerations Swati Srivastava and Sumit Pandey keywords: Sustainability; Strategic Design; Service Design; Mass Market; Value Propositions
From Difficult Artifacts to Easy to Use Designs Tone Bratteteig and Guri Verne keywords: design, competence, ease-of-use, context
Augmented Reality as a Tutorial Tool for Construction Tasks Ana Regina M. Cuperschmid, Marina G. Grachet, and Márcio M. Fabricio keywords: Augmented Reality; User Experience; Assembly; Civil construction
A Non-commercial Approach to Experience Design Teaching Interactive Systems Developed at Escola Superior de Desenho Industrial Marcos A. F. Martins keywords: pedagogy; interactive design; experience design; non-commercial applications; experimentalism.
Eye Gaze Based Dynamic Warnings Mini Zeng, Feng Zhu, and Sandra Carpenter keywords: dynamic warning; eye gaze interaction; identity theft; warning design and evaluation
Tangible Technologies for the Development of Play Skills in Autistic Children Patrizia Marti, Luca Giacolini, and Iolanda Iacono keywords: Playfulness, Autism, Tangible Interaction, Interactive Game, Stimuli, Requirements
Tablet Game Design and Evaluation: A Practice-based Experimentation Approach Uttam Kokil keywords: Tablet gaming; user experience; user interface; Practice-based Experimentation
A Model Driven Approach For Adaptive User Interfaces Specification: User, Task And Environment Impact Hajer Taktak, Ines Riahi, and Faouzi Moussa keywords: Human-computer interaction; user model; task model; Petri Net; MDA; TuneIn
Body Gesture Recognition Framework for 3D Interactive Systems Choonsung Shin, Jisoo Hong, Youngmin Kim, Sung-Hee Hong, and Hoonjong Kang keywords: gesture recognition, 3D interaction
Evaluation of a Driver Assistant Client in the Context of Urban Logistics and Electric Vehicles Christian Stolcis, Johan Buchholz, and Volkmar Schau keywords: Survey, Usability, Electric Vehicles
Towards Model-based Usability Evaluation of Interactive Application: Detecting Unexpected Situations and Validating System Task Model Mouna Jarraya and Faouzi Moussa keywords: Model-Based Usability Evaluation; Task Model; Petri Net; Activity Model; Human Computer Interaction; Design Validation; Unexpected Situation.
Complex Emotions Expression and Recognition for Paranoid Personality Disorder Mohamad Saleh keywords: Emotion; Paranoid Personality Disorder; Logic; Despair; Spite
A New Scientometric Dimension for User Profile Nedra Ibrahim, Anja Habacha Chaibi, and Henda Ben Ghézala keywords: user modeling; scientific quality; scientometrics; quality evaluation; user profile; profile model
Basic Study of an Evaluation that Uses the Center of Gravity of a Facial Thermal Image for the Estimation of Autonomic Nervous Activity Shogo Matsuno, Shunsuke Kosuge, Shunsuke Kawazura, Hirotoshi Asano, Naoaki Itakura, and Tota Mizuno keywords: facial thermal image, nasal skin temperature, mental work load
Autonomic Nervous Activity estimation algorithm with Facial Skin Thermal Image Tota Mizuno, Shusuke Kawazura, Kota Akehi, Shogo Matsuno, Hirotoshi Asano, Kazuyuki Mito, and Naoaki Itakura keywords: Facial thermal image; Nasal skin temperature; Mental work-Load
Minimalistic Toy Robot Encourages Verbal and Emotional Expressions in Autism Irini Giannopulu, Valerie Montreynaud, and Tomio Watanabe keywords: brain development; neurotypical children; children with autism; minimalistic robot; language; emotion; listener-speaker
User Acceptance of Social Robots Ibrahim A. Hameed, Zheng-Hua Tan, Nicolai B. Thomsen, and Xiaodong Duan keywords: human robot interaction (HRI); personal robots; iSocioBot;
Recognition of Technical Gestures for Human-Robot Collaboration in Factories Eva Coupeté, Fabien Moutarde, Sotiris Manitsaris, and Olivier Hugues keywords: Human-robot collaboration; Industrial application; Assembly line; Gestures recognition; Depth camera.
First Results of Studying Human Robot Interaction in the Wild — The Hobbit Robot Tested by Older Adults at Home Markus Vincze, Daniel Wolf, Markus Bajones, Astrid Weiss, Markus Suchi, David Fischinger, Jürgen Pripfl, and Christoph Gisinger keywords: assistive robot, mobile manipulator robots
Evaluation of a 3D Human System Interface for Air Traffic Control Andreas Baier and Alf Zimmer keywords: Air Traffic Control; Situation Awareness; Mental Workload; User Centered Design; 3D; Stereoscopy
Study of Sign Language Expression of Medical Sign Language Words Mina Terauchi and Yuji Nagashima keywords: Sign Language; Medicine-Clinical Terms; Database
Alphabet Recognition in Air Writing Using Depth Information Robiul Islam, Hasan Mahmud, Md. Kamrul Hasan, and Husne Ara Rubaiyeat keywords: Air Writing; Gesture Recognition; Depth Infor-mation; Time Series; Dynamic Time Warping
Interacting with the Customers through New Technologies Lucía Sánchez de la Guía, Marina Puyuelo Cazorla, and Lola Merino Sanjuán keywords: interactivity; virtual prototypes; user experience; product development; user satisfaction
A Case Study of Four IT Companies Developing Usable Public Digital Self-Service Solutions Jane Billestrup, Marta Larusdottir, and Jan Stage keywords: Case Study; Self-Service Applications; Usability; Utility; Development Process; User-Centred
Expertise and Behavior of Unix Command Line Users: an Exploratory Study Mohammad Gharehyazie, Bo Zhou, and Iulian Neamtiu keywords: User behavior; user expertise; Unix; empirical study
Towards Semantic Analysis of Training-Learning Relationships within Human-Machine Interactions Farshad Badie keywords: Semantics; Training-Learning Relation; Human-Machine Interaction; Predicate Logic.
Reduction of Dental Anxiety and Pain in Children using Robots Mine Yasemin, Yelda Kasımoğlu, Simin Kocaoglu, Emine Karsli, Elif Bahar Tuna Ince, and Gokhan Ince keywords: Robotics, dental treatment, WoZ experimentation, human robot interaction, multi-modal interaction, healthcare robotics.
Recognizing Hand Gesture for Human-Robot Interaction Zuhair Zafar and Karsten Berns keywords: Human-Robot Interaction; Nonverbal communication; Hand Gestures; Bag-of-features approach.
Design of an Interactive System for Immersive Movie Watching Experience Yaochi Liu and Tsai-Yen Li keywords: Movie Space; Immersive Experience; Human-computer Interaction
Usability Analysis in the Liquid Galaxy Platform Ismael Arroyo, Francesc Giné, Concepció Roig, and Toni Granollers keywords: Liquid Galaxy; User Experience; Cluster Display-Wall.
Adaptive Smart Environments: Detecting Human Behaviour from Multimodal Observation Rory O. Heffernan, Michael L. Walters, Neil R. Davey, Rene te Boekhorst, Kheng Lee Koay, and Kerstin Dautenhahn keywords: radio tomography; device-free passive localisation; wireless sensor networks; human-computer interaction; sensor fusion.
Hand Gesture Recognition Using SIFT Features on Depth Image Hasan Mahmud, Md. Kamrul Hasan, Abdullah-Al- Tariq, and Md. Abdul Mottalib keywords: Hand gesture recognition, SIFT features, depth image, HCI, SVM
Effects of Intervals between Roadside Columns on Speed Perception in Human Walking and Running Speed Yohsuke Yoshioka, Hidetoshi Watanabe, Masaki Takahashi, Atsushi Enta, and Tomonori Sano keywords: Speed Perception; Optic Flow; Peripheral Vision; Virtual Reality; Driving Simulation
A Software Design Tool for the Modeling of Emotions in Autonomous Agents Xavier González-Olvera, Luis-Felipe Rodriguez, Luis A. Castro, and Ramón René Palacio keywords: Autonomous Agent; Computational Model of Emotion; Software Design.
Logical Characterisation of Concept Transformations from Human into Machine Relying on Predicate Logic Farshad Badie keywords: HCI; Concept; Concept Transformation; Predicate; Hypothesis; Predicate Logic; Machine Learning
The Analysis of the Specific Dictionaries for Compressive Sensing of EEG Signals Monica Fira, Victor-Andrei Maiorescu, and Liviu Goras keywords: EEG; Compressed sensing; BCI; P300.
FIRMA: A Development Framework for Elderly-Friendly Interactive Multimodal Applications for Assistive Robots Nikolaos Kazepis, Margherita Antona, and Constantine Stephanidis keywords: development framework; multimodal interaction; adaptation; assistive robots
The Characteristics and Application of Anthropomorphic Interface: A Design Spectrum Nooralisa Mohd Tuah, Gary B. Wills, and Ashok Ranchhod keywords: Human Computer Interaction; Interface Design; Anthropomorphism.
Change Your Perspective: Exploration of a 3D Network Created from Open Data in an Immersive Virtual Reality Environment Nico Reski and Aris Alissandrakis keywords: human-computer interaction; virtual reality; immersive interaction; information visualization
User-Customizable Web Components for Building One-Page Sites Pasquale Lisena, Jetmir Xhembulla, Giovanni Malnati, and Pasquale Morra keywords: Website generation, Web Components, HTML5, modularity, end-user generation, SME
A Natural Language Dialog System Based on Active Ontologies Alexander Wachtel, Jonas Klamroth, and Walter F. Tichy keywords: Natural Language Processing; Natural Language Interfaces; Dialog Systems; Human Computer Interaction; End- User Programming; Spreadsheet
Comparative Assessment of Mobile Navigation Applications using 2D Maps and Augmented Reality Interfaces Mustafa Esengün and Gökhan Ince keywords: user experience; augmented reality browser; mobile navigation
Technology Concepts to Improve Knowledge Sharing During Maintenance Susanna Aromaa, Iina Aaltonen, and Antti Väätänen keywords: maintenance; knowledge; technology concept; augmented reality; wearables.
Development of A Finger Mounted Type Haptic Device Using A Plane Approximated to Tangent Plane Makoto Yoda and Hiroki Imamura keywords: haptic device, plane interface, force feedback
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