ThinkMind // ACHI 2020, The Thirteenth International Conference on Advances in Computer-Human Interactions
Type: conference Download: ACHI 2020 cover page Download: ACHI 2020 foreword page Download: ACHI 2020 committee page Download: ACHI 2020 table of contents Download: ACHI 2020 full proceedings Notes: IARIA Conference. Editors: Jaime Lloret Mauri, Polytechnic University of Valencia, Spain Diana Saplacan, University of Oslo – Oslo, Norway Klaudia Çarçani, Østfold University College – Halden, Norway Prima Oky Dicky Ardiansyah, Iwate Prefectural University, Japan Simona Vasilache, University of Tsukuba, Japan
Event editions: - there are 14 editions. ISSN: 2308-4138 ISBN: 978-1-61208-761-0 Location: Valencia, Spain Dates: from November 21, 2020 to November 25, 2020 Articles: there are 76 articles Engagement Estimation for an E-Learning Environment Application Win Shwe Sin Khine, Shinobu Hasegawa, and Kazunori Kotani keywords: E-learning; Engagement; Fine-tuning.
Facial Mimicry Training Based on 3D Morphable Face Models Oky Dicky Ardiansyah Prima, Hisayoshi Ito, Takahiro Tomizawa, and Takashi Imabuchi keywords: expression training; emotion; image processing
A Perspective-Corrected Stylus Pen for 3D Interaction Rintaro Takahashi, Katsuyoshi Hotta, Oky Dicky Ardiansyah Prima, and Hisayoshi Ito keywords: 3D stylus; spherical display; virtual reality; perception
Toward Automated Analysis of Communication Mirroring Kumiko Hosogoe, Miyu Nakano, Oky Dicky Ardiansyah Prima, and Yuta Ono keywords: communication mirroring; human pose estimation; DTW; 360 degree camera
Simple Generative Adversarial Network to Generate Three-axis Time-series Data for Vibrotactile Displays Shotaro Agatsuma, Junya Kurogi, Satoshi Saga, Simona Vasilache, and Shin Takahashi keywords: Acceleration, Generative Adversarial Networks, Vibrotactile Display.
Rendering Method of 2-Dimensional Vibration Presentation for Improving Fidelity of Haptic Texture Junya Kurogi and Satoshi Saga keywords: Haptic Rendering, Vibrotactile Display
Alarm Sound Classification System in Smartphones for the Deaf and Hard-of-Hearing Using Deep Neural Networks Yuhki Shiraishi, Takuma Takeda, and Akihisa Shitara keywords: Alarm sound; Classification; Deaf and hard-of-hearing; Neural network; Smartphone
Sensor Glove Approach for Japanese Fingerspelling Recognition System Using Convolutional Neural Networks Tomohiko Tsuchiya, Akihisa Shitara, Fumio Yoneyama, Nobuko Kato, and Yuhki Shiraishi keywords: Sign language; Japanese fingerspelling; Sensor glove; Recognition; Convolutional neural network.
Closing the Loopholes: Categorizing Clients to Fit the Bureaucratic Welfare System Johanne Svanes Oskarsen keywords: Categorization; Representations; Street-level Bureaucracy; Work; Digitalization
BEACON: A CSCW Tool for Enhancing Co-Located Meetings Through Temporal and Activity Awareness Ole-Edvard Ørebæk, David Aarlien, Fahad Faisal Said, Karoline Andreassen, and Klaudia Carcani keywords: awareness meetings; CSCW; temporal awareness; activity awareness; design study
Designing Personal Health Records for Cognitive Rehabilitation Klaudia Carcani, Miria Grisot, and Harald Holone keywords: PHR; cognitive rehabilitation; coordination mechanisms; patients empowerment; CIS;
A Digital Tabletop Tool for Teacher-Student Supervision to Support Student Learning Samgwa Quintine Njanka, Shubodha Acharya, and Prameet Bhakta Acharya keywords: Digital tabletop; teachers; students; cooperation; CSCW; CSCL.
A Simple System for the Complicated Cases? Using Service Design Methods to Visualize Work Practice Kathinka Olsrud Aspvin and Guri B. Verne keywords: CSCW, Practice, Ethnography, Service Design, Visualization
Cross-Use of Digital Learning Environments in Higher Education: A Conceptual Analysis Grounded in Common Information Spaces Diana Saplacan keywords: Digital Learning Environments (DLE); Higher Education (HE); Computer-Supported Cooperative Work (CSCW); Common Information Spaces (CIS); information spaces.
Being a Reflexive Insider: The Case of Designing Maritime Technology Yushan Pan keywords: CSCW; engineering design; reflectivity; practice–research gap
Smart Home Techniques for Young People with Functional Disabilities Daniel Einarson and Marijana Teljega keywords: People with functional disabilities; Smart Homes; Techniques for IT-based support; Sustainable Development; Quality of Life; Assistive technologies.
Exploring Engagement in Distributed Meetings during COVID-19 Lock-down Fahad Said and Klaudia Carcani keywords: CSCW; Digital Meeting Platforms; Distribued Cooperation Work; Distributed Meetings; Attention; COVID-19; HCI; Participation; Conversation roles.
An Analysis of Independent Living Elderly’s Views on Robots: A Descriptive Study from the Norwegian Context Diana Saplacan, Jo Herstad, and Zada Pajalic keywords: Keywords-robot; comprehensibility; manageability; meaningfulness; healthy aging; independent living elderly; Norway; Sense-of-Coherence (SOC) theory; salutogenesis; elderly; human-robot interaction, domestic robots
Uses of Interactive Devices such as Artificial Intelligence Solutions for the Improvement of Human-Computer Interactions Through Telemedicine Platforms in France Bourret Christian and Depeyrot Thérèse keywords: Artificial Intelligence; Telemedicine Platform; Territories; Healthcare; Digital Transformation; France.
Decision-making in Game Development Process - A Systematic Review Regis Batista Perez, Leandro Marques do Nascimento, Alberto de Lima Medeiros, and Tiago Beltrão Lacerda keywords: game development; decision-making; systematic review
Human Factors in Exhaustion and Stress of Japanese Nursery Teachers: Evidence from Regression Model on a Novel Dataset Tran Phuong Thao, Midori Takahashi, Nobuo Shigeta, Mhd Irvan, Toshiyuki Nakata, and Rie Shigetomi Yamaguchi keywords: Machine Learning; Multiple (Linear) Regression; Student's T-test (t-test); Human Factors.
Building Guidelines for UNESCO World Heritage Sites’ Apps Joatan Preis Dutra keywords: Interface design; world heritage sites; usability; app; mobile devices.
Development of a Wearable Vision Substitution Prototype for Blind and Visually Impaired That Assists in Everyday Conversatio Anna Kushnir and Nicholas H. Müller keywords: Non-verbal communication; Emotional valence; Visually impaired; Vision Substitution; Sensory Substitution Device
FatCombat: A Health Video Game for Education and Promotion of the Recommended Fat Intake among Children Ismael Edrein Espinosa-Curiel, Edgar Pozas-Bogarin, Janeth Aguilar-Partida, Maryleidi Hernández-Arvizu, and Edwin Emeth Delgado-Pérez keywords: Health video game; Children; Fat intake recommendations; Learning; Fat intake change.
Trust Me! I can be a Designated Driving Assistant Misbah Javaid, Vladimir Estivill-Castro, and Rene Hexel keywords: Human-Robot Trust; Explanations; Queensland Traffic Rules; Human-Robot Physical Interaction.
Enhancing Human Trust and Perception of Robots Through Explanations Misbah Javaid, Vladimir Estivill-Castro, and Rene Hexel keywords: Implicit Trust; Explicit Trust; Explanations; Human-Robot Physical Interaction.
Handedness Detection Based on Drawing Patterns using Machine Learning Techniques Jungpil Shin and Md Abdur Rahim keywords: Handedness; Handwriting; Drawing Pattern; Support Vector Machine (SVM).
The Changing Nature of Childhood Environments: Investigating Children’s Interactions with Digital Voice Assistants in Light of a New Paradigm Janik Festerling keywords: voice assistants; children-machine interaction; anthropomorphism; cognitive development; mixed methods.
Exploring the Role of Children as Co-Designers – Using a Participatory Design Study for the Construction of a User Experience Questionnaire Lea Wöbbekind, Thomas Mandl, and Christa Womser-Hacker keywords: participatory design; workshop; UX evaluation; semantic differential scale; pupils; user experience
Enabling Expert Critique at Scale with Chatbots and Micro Guidance Carlos Toxtli-Hernandez and Saiph Savage keywords: Chatbot; Mediated communication; feedback; experts.
Mental Model Construction Process and the Time Variation Toshiki Yamaoka keywords: mental model; construction process; time variation.
Analysis Method for One-to-one Discussion Process for Research Progress Using Transition Probability of Utterance Types Seiya Tsuji, Yoko Nishihara, Wataru Sunayama, Ryosuke Yamanishi, and Shiho Imashiro keywords: One-to-one discussion; Utterance type; Visualization; Process model; Transition probability.
Usability Testing in the National Information Processing Institute, Poland Katarzyna Turczyn and Agnieszka Lepianka keywords: UX research; usability testing; information system; system design; National Information Processing Institute.
Reactions to Immersive Virtual Reality Experiences Across Generations X, Y, and Z Zbigniew Bohdanowicz, Jarosław Kowalski, Daniel Cnotkowski, Paweł Kobyliński, and Cezary Biele keywords: Immersive Virtual Reality; Generations; Presence; Immersion; Emotions; Adults; Qualitative Methods
Detection of Safety Checking Actions at Intersections Significant for Patients with Cognitive Dysfunction Tomoji Toriyama and Akira Urashima keywords: Cognitive dysfunction; Wearable Sensor; Safety Checking Action; Driving Skill.
Smartphone Devices in Smart Environments: Ambient Assisted Living Approach for Elderly People Roua Jabla, Maha Khemaja, Félix Buendίa, and Sami Faiz keywords: context-awareness; smart environment for elders; AAL; activity recongnition; ontology
UI Design Pattern Selection Process for the Development of Adaptive Apps Amani Braham, Maha Khemaja, Félix Buendía, and Faiez Gargouri keywords: Adaptive User Interface; Interface specification and design; UI design patterns; Ontology model.
Towards Context Adaptation in Ubiquitous Applications Mohamed Sbai, Faouzi Moussa, and Hajer Taktak keywords: Context; Ontology; Adaptation.
A Cross Domain Lyrics Recommendation from Tourist Spots Reviews with Distributed Representation of Words Yihong Han, Ryosuke Yamanishi, Yoko Nishihara, and Kenta Oku keywords: Music Information Retrieval; Lyrics; Context Aware Music Recommendation; Cross Domain Search.
Time-Variable Analysis of Accommodation Reviews Based on a Hierarchical Topic Model Yujiro Sato, Ryosuke Yamanishi, and Yoko Nishihara keywords: review analysis; consumer decision support; hLDA.
An Approach Towards Artistic Visualizations of Human Motion in Static Media Inspired by the Visual Arts Anastasia Rigaki, Nikolaos Partarakis, Xenophon Zabulis, and Constantine Stephanidis keywords: Motion visualization, Artistic Visualization, Motion capture, Image processing, Computer Vision
An Approach for the Visualization of Crafts and Machine Usage in Virtual Environments Evropi Stefanidi, Nikolaos Partarakis, Xenophon Zabulis, and George Papagiannakis keywords: Machine Usage Visualization; Heritage Crafts; Cultural Heritage; Motion Capture; Virtual Humans
Comparisons Among Different Types of Hearing Aids: A Pilot Study on Ergonomic Design of Hearing Aids Fang Fu and Yan Luximon keywords: hearing aids; product size and shape; fit and comfort
Detection of Strong and Weak Moments in Cinematic Virtual Reality Narration with the Use of 3D Eye Tracking Paweł Kobyliński and Grzegorz Pochwatko keywords: cinematic virtual reality; omnidirectional video; 3D eye tracking; visual attention; narration
Integrating Human Body MoCaps into Blender using RGB Images Jordi Sanchez-Riera and Francesc Moreno-Noguer keywords: MoCap; 2D, 3D human pose estimation; Synthetic human model; Action mimic.
Serious Games with Serious Aims - The Design and Development of a Serious Game for Construction Based Learners Lauren Maher, Shaun Ferns, Matt Smith, and Mark Keyes keywords: Serious-Games; Education; Training; Construction; Development; Design.
The Use of Virtual Reality in Mindfulness Meditation Gabriela Gorska, Daniel Cnotkowski, Paweł Kobyliński, and Cezary Biele keywords: Virtual Reality; Virtual Environment; meditation; mindfulness
A Study on Virtual Reality Work-Space to Improve Work Efficiency Xu Tianshu and Hasegawa Shinobu keywords: virtual reality; work-space; work efficiency
AI – Based Approach for Mobile User Interface Adaptation Hajer Dammak, Meriem Riahi, and Faouzi Moussa keywords: Adaptation; Mobile User Interface; User Behavior; Log File; Artificial Intelligence; Machine Learning.
A Fuzzy Logic Approach for Dynamic User Interests Profiling Abd El Heq Silem, Hajer Taktak, and Faouzi Moussa keywords: Context-Awareness; Fuzzy Logic; Fuzzy Logic System; User Profiling; User Behavior.
The Benefits of Combining Paper- and Video- Based Prototypes for User Interface Evaluation Hayet Hammami, Fatoumata Camara, Gaëlle Calvary, Meriem Riahi, and Faouzi Moussa keywords: UI evaluation; Feedback; Prototyping; Video prototyping; Comparative evaluation
Applying Design Thinking to Address Users ATM Deposits Needs. A Case Study on the Financial Sector Arturo Moquillaza, Joel Aguirre, Fiorella Falconi, and Freddy Paz keywords: Human Computer Interaction; Interaction Design; Self-Service; Automatic Teller Machine; Cash Deposit; Design Thinking; Cash Payment; Banking; Innovation
Trust Metrics to Measure Website User Experience Andréia Rodrigues Casare, Tania Basso, and Regina Lúcia de Oliveira Moraes keywords: User experience; Quality model.
How Users Perceive Authentication of Choice on Mobile Devices Akintunde Oluwafemi and Jinjuan Feng keywords: Access control; Authentication of choice; Usability; Security.
Rule-based Intelligent System for Dictating Mathematical Notation in Polish Agnieszka Bier and Zdzisław Sroczyński keywords: Natural language; Mathematical notation; Assistive technologies; Verbalization
NICER - Aesthetic Image Enhancement with Humans in the Loop Michael Fischer, Konstantin Kobs, and Andreas Hotho keywords: aesthetic image enhancement; user-centered
Social Media Usage in Supporting Children with Cognitive Disabilities and Their Caregivers from Saudi Arabia: A Qualitative Analysis Reem Alshenaifi and Jinjuan Heidi Feng keywords: Social Media; Cognitive Disabilities; Children; Saudi Arabia; Accessibility
Design Guidelines for Educational Games Targeting Children Emma Nilsson, Marie Sjölinder, Åsa Cajander, Olov Ståhl, and Erik Einebrant keywords: educational games; child-computer interaction; design guidelines; game design.
How-To: Instructional Video. Recommendations for the Design of Software Video Trainings for Production Workers Maximilian Tandi, Lorena Niebuhr, and Eva-Maria Jakobs keywords: instructional videos; software video training; digital education; CAx systems; digitalization in industry sectors
Embodied Conversational Agent for Emotional Recognition Training Karl Daher, Zeno Bardelli, Jacky Casas, Elena Mugellini, Omar Abou Khaled, and Denis Lalanne keywords: HCI, ECA, Conversational agent, Avatar, Emotions
3D Virtual Try-On System Using Personalized Avatars: Augmented Walking in the Real World Yuhan Liu, Yuzhao Liu, Shihui Xu, Jingyi Yuan, Xitong Sun, Kelvin Cheng, Soh Masuko, and Jiro Tanaka keywords: Virtual try-on; Virtual garment modeling; Augmented reality
Rethinking the Fashion Show: A Personal Daily Life Show Using Augmented Reality Shihui Xu, Yuhan Liu, Yuzhao Liu, Kelvin Cheng, Soh Masuko, and Jiro Tanaka keywords: fashion show; Augmented Reality; personalized fashion
Hybrid Control and Game Design for BCI-integrated Action FPS Game Supachai Tengtrakul and Setha Pan-ngum keywords: BCI, EEG, SSVEP, Games, Riemannian-based classification
Literature Review on Accessibility Guidelines for Self-service Terminals Yuryeon Lee, Sunyoung Park, Hwaseung Jeon, and Hyun K. Kim keywords: self-service terminal; kiosk; guideline; accessibility; disability
Developing Positive Attitudes Towards Cooperative Problem Solving by Linking Socio-emotional and Cognitive Intentions Masato Kuno, Yoshimasa Ohmoto, and Toyoaki Nishida keywords: human-agent interaction; cooperative problem.
UX Evaluation of a Mobile Application Prototype for Art Museum Visitors Pekka Isomursu, Minna Virkkula, Karoliina Niemelä, Jouni Juntunen, and Janne Kumpuoja keywords: user experience; user evaluation methods; case study; user study; interaction with physical objects
Comparison of Input Methods and Button Sizes in Augmented Reality Devices Sunyoung Park, Yuryeon Lee, Hwaseung Jeon, Hyun K. Kim, Muhammad Hussain, and Jaehyun Park keywords: Augmented-reality; interface; Button-size; Hololens; Input method; Distance.
Factors Affecting Motion Sickness in an Augmented Reality Environment Hwaseung Jeon, Sunyoung Park, Yuryeon Lee, Hyun K. Kim, Muhammad Hussain, and Jaehyun Park keywords: Augmented reality; simulator sickness questionnaire; virtual reality sickness questionnaire
Customized Gamification Design in Augmented Reality Training for Manual Assembly Task Diep Nguyen and Gerrit Meixner keywords: Gamification; Augmented Reality; Gamified Aug- mented Reality; Gamified Training; Human-Computer Interaction
Development and Promotion of Educational Materials on Human-Centered Design Jun Iio, Ayano Ohsaki, and Rika Waida keywords: Human-centered design; Educational materials; HCD cycle
Using the Pepper Robot in Cognitive Stimulation Therapy for People with Mild Cognitive Impairment and Mild Dementia Berardina De Carolis, Valeria Carofiglio, Ilaria Grimandli, Nicola Macchiarulo, Giuseppe Palestra, and Olimpia Pino keywords: Social Assistive Robots, Cognitive impairment, Cognitive Stimulation, Elderly people
Privacy-Aware Digital Mediation Tools for Improving Adolescent Mental Well-being: Application to School Bullying Maria Gaci, Isabelle Vonèche-Cardia, and Denis Gillet keywords: Human-Computer Interaction; Privacy; Trust; Security; Child-Computer Interaction
Letter and Word Prediction for Virtual Braille Keyboard Krzysztof Dobosz and Łukasz Prajzler keywords: Text entry; Braille code; Letter prediction; Word prediction; Virtual keyboard.
FocalVid : Facilitating Remote Studies of Video Saliency Sahand Shaghaghi, Bryan Tripp, Chrystopher Nehaniv, Alexander Mois Aroyo, and Kerstin Dautenhahn keywords: eye tracking; visual saliency; video saliency; mouse- contingent interface; Web design.
A Dashboard for System Trustworthiness: Usability Evaluation and Improvements Diego Camargo, Felipe Nunes Gaia, Tania Basso, and Regina Moraes keywords: Dashboard; Trustworthiness; User experience; Usability
Potentials and Challenges of Using Mixed Reality in Mining Education: A Europe-wide Interview Study Lea Daling, Christopher Eck, Anas Abdelrazeq, and Frank Hees keywords: Mixed Reality; mining education; digital teaching; interview study; MiReBooks project
|